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DepalettizeCommon.cpp
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Move to Common
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2022-08-06 18:27:02 +02:00 |
DepalettizeCommon.h
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Move the TextureShaderApplier out to DepalettizeCommon
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2022-08-06 18:27:03 +02:00 |
DepalettizeShaderCommon.cpp
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
DepalettizeShaderCommon.h
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Draw2D.cpp
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Reimplement filtering in DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
Draw2D.h
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Draw2D
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2022-08-03 14:12:55 +02:00 |
DrawEngineCommon.cpp
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Split GetPointer into two versions, to help with const correctness
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2022-07-24 13:26:19 +02:00 |
DrawEngineCommon.h
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
FragmentShaderGenerator.cpp
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Fix Vulkan as well
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2022-08-01 15:48:52 +02:00 |
FragmentShaderGenerator.h
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Implement 3D textures for D3D9 as well
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2022-07-31 10:43:48 +02:00 |
FramebufferManagerCommon.cpp
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Fix some compiler warnings
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2022-08-06 18:19:27 +02:00 |
FramebufferManagerCommon.h
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
GPUDebugInterface.cpp
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GPUDebugInterface.h
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
GPUStateUtils.cpp
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
GPUStateUtils.h
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OpenGL fix
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2022-08-01 11:57:22 +02:00 |
IndexGenerator.cpp
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IndexGenerator.h
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PostShader.cpp
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
ReinterpretFramebuffer.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
ShaderCommon.cpp
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ShaderCommon.h
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderId.cpp
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
ShaderId.h
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
ShaderUniforms.cpp
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderUniforms.h
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Initial implementation of 3D texturing through equal-size mips (see #6357)
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2022-07-31 10:43:47 +02:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
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2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
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SplineCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
TextureCacheCommon.h
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
TextureDecoder.cpp
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Simplify alphasum checking for DXT textures, and fix a regression
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2022-04-25 00:54:47 +02:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TransformCommon.cpp
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TransformCommon.h
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VertexDecoderArm64.cpp
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VertexDecoderArm.cpp
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ARM32: Remove a lot of non-NEON fallback paths
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2022-04-13 11:44:55 +02:00 |
VertexDecoderCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderCommon.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderX86.cpp
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vertexjit: Optimize 5551 read a bit on x86/x64.
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2021-11-25 19:23:59 -08:00 |
VertexShaderGenerator.cpp
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Mali driver bug workaround for driver 32+.
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2022-07-17 22:53:10 +02:00 |
VertexShaderGenerator.h
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