ppsspp/GPU/Common
2022-08-06 18:27:03 +02:00
..
DepalettizeCommon.cpp Move to Common 2022-08-06 18:27:02 +02:00
DepalettizeCommon.h Move the TextureShaderApplier out to DepalettizeCommon 2022-08-06 18:27:03 +02:00
DepalettizeShaderCommon.cpp Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
DepalettizeShaderCommon.h
Draw2D.cpp Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Draw2D.h Draw2D 2022-08-03 14:12:55 +02:00
DrawEngineCommon.cpp Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
DrawEngineCommon.h Cleanup and testfixes 2022-08-03 13:34:59 +02:00
FragmentShaderGenerator.cpp Fix Vulkan as well 2022-08-01 15:48:52 +02:00
FragmentShaderGenerator.h Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
FramebufferManagerCommon.cpp Fix some compiler warnings 2022-08-06 18:19:27 +02:00
FramebufferManagerCommon.h Delete more unused code 2022-08-03 22:47:31 +02:00
GPUDebugInterface.cpp
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
GPUStateUtils.h OpenGL fix 2022-08-01 11:57:22 +02:00
IndexGenerator.cpp
IndexGenerator.h
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Fixes, state invalidation 2022-08-03 22:23:07 +02:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
ReinterpretFramebuffer.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderCommon.cpp
ShaderCommon.h Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderId.cpp Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
ShaderId.h Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
ShaderUniforms.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderUniforms.h Initial implementation of 3D texturing through equal-size mips (see #6357) 2022-07-31 10:43:47 +02:00
SoftwareLighting.h
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Fixes, state invalidation 2022-08-03 22:23:07 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Move more stuff to Common 2022-08-06 18:27:03 +02:00
TextureCacheCommon.h Move more stuff to Common 2022-08-06 18:27:03 +02:00
TextureDecoder.cpp Simplify alphasum checking for DXT textures, and fix a regression 2022-04-25 00:54:47 +02:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TransformCommon.cpp
TransformCommon.h
VertexDecoderArm64.cpp
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp Mali driver bug workaround for driver 32+. 2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h