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https://github.com/hrydgard/ppsspp.git
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45d94c4877
SLN fix It works, but with the wrong images and the wrong characters! Fix another bug in atlastool's binary output Get Android building again. Oops, didn't mean to disable this permanently. Error checking Minor cleanup Gotta tweak my git ignores... Regenerate metadata
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "gfx/texture_atlas.h"
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#include "gfx_es2/draw_buffer.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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class MultiTouchDisplay : public UI::View {
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public:
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MultiTouchDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), pointerDownMask_(0), scale_(scale), img_(img), angle_(0.0f), flipImageH_(false) {
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}
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virtual void Touch(const TouchInput &input) override;
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virtual void Draw(UIContext &dc) override;
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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// chainable
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MultiTouchDisplay *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
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MultiTouchDisplay *SetAngle(float angle) { angle_ = angle; return this; }
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protected:
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uint32_t pointerDownMask_;
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float scale_;
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private:
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ImageID img_;
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float angle_;
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bool flipImageH_;
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};
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class PSPDisplay : public MultiTouchDisplay {
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public:
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PSPDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchDisplay(img, scale, layoutParams) {
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}
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};
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