ppsspp/Core/Dialog/PSPOskDialog.cpp

252 lines
6.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "PSPOskDialog.h"
#include "../Util/PPGeDraw.h"
#include "../HLE/sceCtrl.h"
#define NUMKEYROWS 4
#define KEYSPERROW 12
#define NUMBEROFVALIDCHARS (KEYSPERROW * NUMKEYROWS)
const char oskKeys[NUMKEYROWS][KEYSPERROW + 1] =
{
{'1','2','3','4','5','6','7','8','9','0','-','+','\0'},
{'Q','W','E','R','T','Y','U','I','O','P','[',']','\0'},
{'A','S','D','F','G','H','J','K','L',';','@','~','\0'},
{'Z','X','C','V','B','N','M',',','.','/','?','\\','\0'},
};
PSPOskDialog::PSPOskDialog() : PSPDialog() {
}
PSPOskDialog::~PSPOskDialog() {
}
// Same as get string but read out 16bit
void PSPOskDialog::HackyGetStringWide(std::string& _string, const u32 em_address)
{
char stringBuffer[2048];
char *string = stringBuffer;
char c;
u32 addr = em_address;
while ((c = (char)(Memory::Read_U16(addr))))
{
*string++ = c;
addr+=2;
}
*string++ = '\0';
_string = stringBuffer;
}
int PSPOskDialog::Init(u32 oskPtr)
{
// Ignore if already running
if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
{
return -1;
}
status = SCE_UTILITY_STATUS_INITIALIZE;
memset(&oskParams, 0, sizeof(oskParams));
memset(&oskData, 0, sizeof(oskData));
// TODO: should this be init'd to oskIntext?
inputChars.clear();
oskParamsAddr = oskPtr;
selectedChar = 0;
if (Memory::IsValidAddress(oskPtr))
{
Memory::ReadStruct(oskPtr, &oskParams);
Memory::ReadStruct(oskParams.SceUtilityOskDataPtr, &oskData);
HackyGetStringWide(oskDesc, oskData.descPtr);
HackyGetStringWide(oskIntext, oskData.intextPtr);
HackyGetStringWide(oskOuttext, oskData.outtextPtr);
Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData);
Memory::WriteStruct(oskPtr, &oskParams);
}
else
{
return -1;
}
// Eat any keys pressed before the dialog inited.
__CtrlReadLatch();
StartFade(true);
return 0;
}
void PSPOskDialog::RenderKeyboard()
{
int selectedRow = selectedChar / KEYSPERROW;
int selectedExtra = selectedChar % KEYSPERROW;
char temp[2];
temp[1] = '\0';
int limit = oskData.outtextlimit;
// TODO: Test more thoroughly. Encountered a game where this was 0.
if (limit <= 0)
limit = 16;
const float keyboardLeftSide = (480.0f - (23.0f * KEYSPERROW)) / 2.0f;
float previewLeftSide = (480.0f - (15.0f * limit)) / 2.0f;
PPGeDrawText(oskDesc.c_str(), 480/2, 20, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
for (int i = 0; i < limit; ++i)
{
u32 color = CalcFadedColor(0xFFFFFFFF);
if (i < (int) inputChars.size())
temp[0] = inputChars[i];
else if (i == inputChars.size())
{
temp[0] = oskKeys[selectedRow][selectedExtra];
color = CalcFadedColor(0xFF3060FF);
}
else
temp[0] = '_';
PPGeDrawText(temp, previewLeftSide + (i * 16.0f), 40.0f, 0, 0.5f, color);
}
for (int row = 0; row < NUMKEYROWS; ++row)
{
for (int col = 0; col < KEYSPERROW; ++col)
{
u32 color = CalcFadedColor(0xFFFFFFFF);
if (selectedRow == row && col == selectedExtra)
color = CalcFadedColor(0xFF7f7f7f);
temp[0] = oskKeys[row][col];
PPGeDrawText(temp, keyboardLeftSide + (25.0f * col), 70.0f + (25.0f * row), 0, 0.6f, color);
if (selectedRow == row && col == selectedExtra)
PPGeDrawText("_", keyboardLeftSide + (25.0f * col), 70.0f + (25.0f * row), 0, 0.6f, CalcFadedColor(0xFFFFFFFF));
}
}
}
int PSPOskDialog::Update()
{
buttons = __CtrlReadLatch();
int selectedRow = selectedChar / KEYSPERROW;
int selectedExtra = selectedChar % KEYSPERROW;
int limit = oskData.outtextlimit;
// TODO: Test more thoroughly. Encountered a game where this was 0.
if (limit <= 0)
limit = 16;
if (status == SCE_UTILITY_STATUS_INITIALIZE)
{
status = SCE_UTILITY_STATUS_RUNNING;
}
else if (status == SCE_UTILITY_STATUS_RUNNING)
{
UpdateFade();
StartDraw();
RenderKeyboard();
PPGeDrawImage(I_CROSS, 100, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText("Select", 130, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(I_CIRCLE, 200, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText("Delete", 230, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(I_BUTTON, 290, 220, 50, 20, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText("Start", 305, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText("Finish", 350, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
if (IsButtonPressed(CTRL_UP))
{
selectedChar -= KEYSPERROW;
}
else if (IsButtonPressed(CTRL_DOWN))
{
selectedChar += KEYSPERROW;
}
else if (IsButtonPressed(CTRL_LEFT))
{
selectedChar--;
if (((selectedChar + KEYSPERROW) % KEYSPERROW) == KEYSPERROW - 1)
selectedChar += KEYSPERROW;
}
else if (IsButtonPressed(CTRL_RIGHT))
{
selectedChar++;
if ((selectedChar % KEYSPERROW) == 0)
selectedChar -= KEYSPERROW;
}
selectedChar = (selectedChar + NUMBEROFVALIDCHARS) % NUMBEROFVALIDCHARS;
if (IsButtonPressed(CTRL_CROSS))
{
if ((int) inputChars.size() < limit)
inputChars += oskKeys[selectedRow][selectedExtra];
}
else if (IsButtonPressed(CTRL_CIRCLE))
{
if (inputChars.size() > 0)
inputChars.resize(inputChars.size() - 1);
}
else if (IsButtonPressed(CTRL_START))
{
StartFade(false);
}
EndDraw();
}
else if (status == SCE_UTILITY_STATUS_FINISHED)
{
status = SCE_UTILITY_STATUS_SHUTDOWN;
}
for (int i = 0; i < limit; ++i)
{
u16 value = 0;
if (i < (int) inputChars.size())
value = 0x0000 ^ inputChars[i];
Memory::Write_U16(value, oskData.outtextPtr + (2 * i));
}
oskData.outtextlength = inputChars.size();
oskParams.base.result= 0;
oskData.result = PSP_UTILITY_OSK_RESULT_CHANGED;
Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData);
Memory::WriteStruct(oskParamsAddr, &oskParams);
return 0;
}
void PSPOskDialog::DoState(PointerWrap &p)
{
PSPDialog::DoState(p);
p.Do(oskParams);
p.Do(oskData);
p.Do(oskDesc);
p.Do(oskIntext);
p.Do(oskOuttext);
p.Do(oskParamsAddr);
p.Do(selectedChar);
p.Do(inputChars);
p.DoMarker("PSPOskDialog");
}