ppsspp/GPU
Unknown W. Brackets 79b1d1d35f
softgpu: Better approximate slope mip level mode (#16276)
* samplerjit: Remove unused x/y parameters.

Still need to tune the accuracy of filtering, but those were not the
right way.

* softgpu: Better approximate slope mip level mode.

This isn't exactly right, but it's closer.

* softgpu: Calculate auto from largest difference.

Direction shouldn't matter.
2022-10-23 10:15:43 +02:00
..
Common Make it possible to specify extensions for Vulkan in the ShaderWriter 2022-10-22 17:46:57 +02:00
D3D11 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Debugger GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
Directx9 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
GLES Remove "attachment" parameter from BindFramebufferAsTexture everywhere. 2022-10-20 10:15:19 +02:00
Software softgpu: Better approximate slope mip level mode (#16276) 2022-10-23 10:15:43 +02:00
Vulkan Merge pull request #16257 from unknownbrackets/error-cleanup 2022-10-19 08:06:30 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPU.vcxproj.filters Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUCommon.cpp Two more renames to make things read better 2022-10-17 08:47:05 +02:00
GPUCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUInterface.h GPU: Rename readback and buffer write operations. 2022-10-09 13:49:41 -07:00
GPUState.cpp GPU: Restore matrices with dirtying. 2022-09-29 22:31:02 -07:00
GPUState.h Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00