ppsspp/GPU
2020-06-28 18:25:08 +02:00
..
Common TextureDecoder: Fix misuse of NEON on all armv7 2020-06-27 17:29:24 +02:00
D3D11 Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
Debugger GE Debugger: Fix alignment in GE dumps. 2020-05-24 19:06:20 -07:00
Directx9 D3D9: Fix a sign mistake generating the projection matrix. Fixes #13063 2020-06-28 18:25:08 +02:00
GLES Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop. 2020-05-24 16:53:44 +02:00
Vulkan Partly clean up SDL resize code, should help #11974 2020-06-24 01:06:01 +02:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Windows: Move git-version update to build event. 2020-05-23 13:34:41 -07:00
GPU.vcxproj.filters GPU: Split FramebufferCommon into two classes. 2020-05-13 18:07:22 -07:00
GPUCommon.cpp Exclude a couple more commands from re-execution in ReapplyGfxState. See 2020-05-24 16:30:37 +02:00
GPUCommon.h Partly clean up SDL resize code, should help #11974 2020-06-24 01:06:01 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00