ppsspp/GPU
Henrik Rydgård 7aab096791 LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030

Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
..
Common LittleBigPlanet: Compat flag to work around smoke rendering problem 2022-12-07 13:29:47 +01:00
D3D11 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Debugger GE Debugger: Cleanup logspam on game exit. 2022-12-01 23:12:14 -08:00
Directx9 Merge pull request #16491 from unknownbrackets/cleanup 2022-12-03 16:38:32 +01:00
GLES GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
Software softgpu: Avoid clear hazard for last cached funcs. 2022-12-06 21:23:56 -08:00
Vulkan Vulkan: Defer deletion of shader module promises. 2022-12-03 14:53:10 -08:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
GPUCommon.h GPU: Avoid an override warning. 2022-12-04 07:57:45 -08:00
GPUInterface.h Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
GPUState.cpp GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
GPUState.h GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00