ppsspp/GPU/Common/SoftwareTransformCommon.h
Unknown W. Brackets dca159c47e GPU: Correct sw flat shading color on Vulkan/D3D.
It was only correct on GLES before.  This only fixes software transform.
2018-06-06 05:53:50 -07:00

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1.6 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "VertexDecoderCommon.h"
class FramebufferManagerCommon;
class TextureCacheCommon;
enum SoftwareTransformAction {
SW_DRAW_PRIMITIVES,
SW_CLEAR,
};
struct SoftwareTransformResult {
SoftwareTransformAction action;
u32 color;
float depth;
bool setStencil;
u8 stencilValue;
};
struct SoftwareTransformParams {
u8 *decoded;
TransformedVertex *transformed;
TransformedVertex *transformedExpanded;
FramebufferManagerCommon *fbman;
TextureCacheCommon *texCache;
bool allowClear;
bool allowSeparateAlphaClear;
bool provokeFlatFirst;
};
void SoftwareTransform(int prim, int vertexCount, u32 vertexType, u16 *&inds, int indexType, const DecVtxFormat &decVtxFormat, int &maxIndex, TransformedVertex *&drawBuffer,
int &numTrans, bool &drawIndexed, const SoftwareTransformParams *params, SoftwareTransformResult *result);