mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
489 lines
16 KiB
C++
489 lines
16 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <deque>
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#include "base/colorutil.h"
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#include "base/logging.h"
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#include "i18n/i18n.h"
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#include "input/keycodes.h"
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#include "input/input_state.h"
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#include "ui/ui.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/System.h"
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#include "Common/KeyMap.h"
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#include "Core/Config.h"
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#include "UI/ui_atlas.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/GameSettingsScreen.h"
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class ControlMapper : public UI::LinearLayout {
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public:
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ControlMapper(ControlMappingScreen *ctrlScreen, int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams = 0);
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virtual void Update(const InputState &input);
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int GetPspKey() const { return pspKey_; }
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private:
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void Refresh();
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UI::EventReturn OnAdd(UI::EventParams ¶ms);
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UI::EventReturn OnDelete(UI::EventParams ¶ms);
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UI::EventReturn OnReplace(UI::EventParams ¶ms);
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UI::EventReturn OnReplaceAll(UI::EventParams ¶ms);
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void MappedCallback(KeyDef key);
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enum Action {
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NONE,
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REPLACEONE,
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REPLACEALL,
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ADD,
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};
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ControlMappingScreen *ctrlScreen_;
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Action action_;
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int actionIndex_;
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int pspKey_;
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std::string keyName_;
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ScreenManager *scrm_;
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bool refresh_;
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};
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ControlMapper::ControlMapper(ControlMappingScreen *ctrlScreen, int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams)
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: UI::LinearLayout(UI::ORIENT_VERTICAL, layoutParams), ctrlScreen_(ctrlScreen), action_(NONE), pspKey_(pspKey), keyName_(keyName), scrm_(scrm), refresh_(false) {
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Refresh();
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}
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void ControlMapper::Update(const InputState &input) {
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if (refresh_) {
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refresh_ = false;
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Refresh();
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}
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}
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void ControlMapper::Refresh() {
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bool hasFocus = UI::GetFocusedView() == this;
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Clear();
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I18NCategory *mc = GetI18NCategory("MappableControls");
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std::map<std::string, int> keyImages;
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keyImages["Circle"] = I_CIRCLE;
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keyImages["Cross"] = I_CROSS;
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keyImages["Square"] = I_SQUARE;
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keyImages["Triangle"] = I_TRIANGLE;
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keyImages["Start"] = I_START;
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keyImages["Select"] = I_SELECT;
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keyImages["L"] = I_L;
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keyImages["R"] = I_R;
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using namespace UI;
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float itemH = 45;
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LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(550, WRAP_CONTENT)));
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root->SetSpacing(3.0f);
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const int padding = 4;
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auto iter = keyImages.find(keyName_);
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// First, look among images.
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if (iter != keyImages.end()) {
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Choice *c = root->Add(new Choice(iter->second, new LinearLayoutParams(200, itemH)));
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c->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
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} else {
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// No image? Let's translate.
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Choice *c = new Choice(mc->T(keyName_.c_str()), new LinearLayoutParams(200, itemH));
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c->SetCentered(true);
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root->Add(c)->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
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}
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Choice *p = root->Add(new Choice(" + ", new LayoutParams(FILL_PARENT, itemH)));
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p->OnClick.Handle(this, &ControlMapper::OnAdd);
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LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
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rightColumn->SetSpacing(2.0f);
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std::vector<KeyDef> mappings;
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KeyMap::KeyFromPspButton(pspKey_, &mappings);
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for (size_t i = 0; i < mappings.size(); i++) {
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std::string deviceName = GetDeviceName(mappings[i].deviceId);
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std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
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int image = -1;
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LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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row->SetSpacing(1.0f);
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Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(FILL_PARENT, itemH, 1.0f)));
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char tagbuf[16];
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sprintf(tagbuf, "%i", (int)i);
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c->SetTag(tagbuf);
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c->OnClick.Handle(this, &ControlMapper::OnReplace);
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Choice *d = row->Add(new Choice(" X ", new LayoutParams(FILL_PARENT, itemH)));
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d->SetTag(tagbuf);
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d->OnClick.Handle(this, &ControlMapper::OnDelete);
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}
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if (mappings.size() == 0) {
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// look like an empty line
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Choice *c = rightColumn->Add(new Choice("", new LinearLayoutParams(FILL_PARENT, itemH)));
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c->OnClick.Handle(this, &ControlMapper::OnAdd);
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}
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if (hasFocus)
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this->SetFocus();
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}
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void ControlMapper::MappedCallback(KeyDef kdf) {
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switch (action_) {
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case ADD:
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KeyMap::SetKeyMapping(pspKey_, kdf, false);
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break;
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case REPLACEALL:
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KeyMap::SetKeyMapping(pspKey_, kdf, true);
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break;
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case REPLACEONE:
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KeyMap::g_controllerMap[pspKey_][actionIndex_] = kdf;
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break;
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default:
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;
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}
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refresh_ = true;
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ctrlScreen_->KeyMapped(pspKey_);
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// After this, we do not exist any more. So the refresh_ = true is probably irrelevant.
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}
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UI::EventReturn ControlMapper::OnReplace(UI::EventParams ¶ms) {
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actionIndex_ = atoi(params.v->Tag().c_str());
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action_ = REPLACEONE;
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scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
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return UI::EVENT_DONE;
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}
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UI::EventReturn ControlMapper::OnReplaceAll(UI::EventParams ¶ms) {
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action_ = REPLACEALL;
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scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
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return UI::EVENT_DONE;
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}
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UI::EventReturn ControlMapper::OnAdd(UI::EventParams ¶ms) {
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action_ = ADD;
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scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
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return UI::EVENT_DONE;
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}
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UI::EventReturn ControlMapper::OnDelete(UI::EventParams ¶ms) {
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int index = atoi(params.v->Tag().c_str());
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KeyMap::g_controllerMap[pspKey_].erase(KeyMap::g_controllerMap[pspKey_].begin() + index);
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refresh_ = true;
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return UI::EVENT_DONE;
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}
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void ControlMappingScreen::CreateViews() {
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using namespace UI;
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mappers_.clear();
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I18NCategory *km = GetI18NCategory("KeyMapping");
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, Margins(10, 0, 0, 10)));
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leftColumn->Add(new Choice(km->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
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leftColumn->Add(new Choice(km->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);
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std::string sysName = System_GetProperty(SYSPROP_NAME);
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// If there's a builtin controller, restore to default should suffice. No need to conf the controller on top.
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if (!KeyMap::HasBuiltinController(sysName) && KeyMap::GetSeenPads().size()) {
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leftColumn->Add(new Choice(km->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure);
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}
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leftColumn->Add(new Choice(km->T("Test Analogs")))->OnClick.Handle(this, &ControlMappingScreen::OnTestAnalogs);
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leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
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AddStandardBack(leftColumn);
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rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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rightScroll_->SetScrollToTop(false);
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LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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rightScroll_->Add(rightColumn);
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root_->Add(leftColumn);
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root_->Add(rightScroll_);
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std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
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for (size_t i = 0; i < mappableKeys.size(); i++) {
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ControlMapper *mapper = rightColumn->Add(new ControlMapper(this, mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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mappers_.push_back(mapper);
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}
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}
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void ControlMappingScreen::sendMessage(const char *message, const char *value) {
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// Always call the base class method first to handle the most common messages.
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UIDialogScreenWithBackground::sendMessage(message, value);
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if (!strcmp(message, "settings")) {
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UpdateUIState(UISTATE_MENU);
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screenManager()->push(new GameSettingsScreen(""));
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}
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}
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UI::EventReturn ControlMappingScreen::OnClearMapping(UI::EventParams ¶ms) {
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KeyMap::g_controllerMap.clear();
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RecreateViews();
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return UI::EVENT_DONE;
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}
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UI::EventReturn ControlMappingScreen::OnDefaultMapping(UI::EventParams ¶ms) {
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KeyMap::RestoreDefault();
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RecreateViews();
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return UI::EVENT_DONE;
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}
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UI::EventReturn ControlMappingScreen::OnAutoConfigure(UI::EventParams ¶ms) {
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std::vector<std::string> items;
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const auto seenPads = KeyMap::GetSeenPads();
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for (auto s = seenPads.begin(), end = seenPads.end(); s != end; ++s) {
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items.push_back(*s);
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}
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I18NCategory *km = GetI18NCategory("KeyMapping");
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ListPopupScreen *autoConfList = new ListPopupScreen(km->T("Autoconfigure for device"), items, -1);
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screenManager()->push(autoConfList);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ControlMappingScreen::OnTestAnalogs(UI::EventParams ¶ms) {
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screenManager()->push(new AnalogTestScreen());
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return UI::EVENT_DONE;
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}
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void ControlMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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if (result == DR_OK && dialog->tag() == "listpopup") {
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ListPopupScreen *popup = (ListPopupScreen *)dialog;
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KeyMap::AutoConfForPad(popup->GetChoiceString());
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RecreateViews();
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}
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}
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void ControlMappingScreen::KeyMapped(int pspkey) { // Notification to let us refocus the same one after recreating views.
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for (size_t i = 0; i < mappers_.size(); i++) {
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if (mappers_[i]->GetPspKey() == pspkey)
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SetFocusedView(mappers_[i]);
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}
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}
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void KeyMappingNewKeyDialog::CreatePopupContents(UI::ViewGroup *parent) {
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using namespace UI;
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I18NCategory *km = GetI18NCategory("KeyMapping");
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std::string pspButtonName = KeyMap::GetPspButtonName(this->pspBtn_);
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parent->Add(new TextView(std::string(km->T("Map a new key for")) + " " + pspButtonName, new LinearLayoutParams(Margins(10,0))));
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}
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bool KeyMappingNewKeyDialog::key(const KeyInput &key) {
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if (mapped_)
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return false;
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if (key.flags & KEY_DOWN) {
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if (key.keyCode == NKCODE_EXT_MOUSEBUTTON_1) {
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return true;
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}
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mapped_ = true;
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KeyDef kdf(key.deviceId, key.keyCode);
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screenManager()->finishDialog(this, DR_OK);
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if (callback_)
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callback_(kdf);
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}
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return true;
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}
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bool KeyMappingNewKeyDialog::axis(const AxisInput &axis) {
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if (mapped_)
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return false;
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switch (axis.axisId) {
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// Ignore the accelerometer for mapping for now.
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case JOYSTICK_AXIS_ACCELEROMETER_X:
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case JOYSTICK_AXIS_ACCELEROMETER_Y:
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case JOYSTICK_AXIS_ACCELEROMETER_Z:
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return false;
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// Also ignore some weird axis events we get on Ouya.
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case JOYSTICK_AXIS_OUYA_UNKNOWN1:
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case JOYSTICK_AXIS_OUYA_UNKNOWN2:
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case JOYSTICK_AXIS_OUYA_UNKNOWN3:
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case JOYSTICK_AXIS_OUYA_UNKNOWN4:
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return false;
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default:
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;
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}
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if (axis.value > AXIS_BIND_THRESHOLD) {
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mapped_ = true;
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KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1));
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screenManager()->finishDialog(this, DR_OK);
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if (callback_)
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callback_(kdf);
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}
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if (axis.value < -AXIS_BIND_THRESHOLD) {
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mapped_ = true;
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KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1));
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screenManager()->finishDialog(this, DR_OK);
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if (callback_)
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callback_(kdf);
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}
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return true;
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}
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class JoystickHistoryView : public UI::InertView {
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public:
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JoystickHistoryView(int xAxis, int xDevice, int yAxis, int yDevice, UI::LayoutParams *layoutParams = nullptr)
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: UI::InertView(layoutParams),
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xAxis_(xAxis), xDevice_(xDevice),
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yAxis_(yAxis), yDevice_(yDevice),
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curX_(0.0f), curY_(0.0f),
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maxCount_(500) {}
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void Draw(UIContext &dc) override;
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void Update(const InputState &input_state) override;
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void Axis(const AxisInput &input) override{
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if (input.axisId == xAxis_) {
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curX_ = input.value;
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} else if (input.axisId == yAxis_) {
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curY_ = input.value;
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}
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}
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private:
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struct Location {
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Location() : x(0.0f), y(0.0f) {}
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Location(float xx, float yy) : x(xx), y(yy) {}
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float x;
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float y;
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};
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int xAxis_;
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int xDevice_;
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int yAxis_;
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int yDevice_;
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float curX_;
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float curY_;
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std::deque<Location> locations_;
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int maxCount_;
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};
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void JoystickHistoryView::Draw(UIContext &dc) {
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if (xAxis_ > -1 && yAxis_ > -1) {
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const AtlasImage &image = dc.Draw()->GetAtlas()->images[I_CROSS];
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float minRadius = std::min(bounds_.w, bounds_.h) * 0.5f - image.w;
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int a = maxCount_ - (int)locations_.size();
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for (auto iter = locations_.begin(); iter != locations_.end(); ++iter) {
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float x = bounds_.centerX() + minRadius * iter->x;
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float y = bounds_.centerY() - minRadius * iter->y;
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float alpha = (float)a / maxCount_;
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if (alpha < 0.0f) alpha = 0.0f;
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dc.Draw()->DrawImage(I_CROSS, x, y, 0.8f, colorAlpha(0xFFFFFF, alpha), ALIGN_CENTER);
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a++;
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}
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dc.End();
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dc.BeginNoTex();
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dc.Draw()->RectOutline(bounds_.centerX() - minRadius, bounds_.centerY() - minRadius, minRadius * 2, minRadius * 2, 0x80FFFFFF);
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dc.End();
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dc.Begin();
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} else {
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dc.DrawText("N/A", bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER);
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}
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}
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void JoystickHistoryView::Update(const InputState &input_state) {
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locations_.push_back(Location(curX_, curY_));
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if ((int)locations_.size() > maxCount_) {
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locations_.pop_front();
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}
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}
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bool AnalogTestScreen::key(const KeyInput &key) {
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bool retval = true;
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if (UI::IsEscapeKey(key)) {
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screenManager()->finishDialog(this, DR_BACK);
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return true;
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}
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char buf[512];
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snprintf(buf, sizeof(buf), "Keycode: %d Device ID: %d [%s%s%s%s]", key.keyCode, key.deviceId,
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(key.flags & KEY_IS_REPEAT) ? "REP" : "",
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(key.flags & KEY_UP) ? "UP" : "",
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(key.flags & KEY_DOWN) ? "DOWN" : "",
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(key.flags & KEY_CHAR) ? "CHAR" : "");
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lastLastKeyEvent_->SetText(lastKeyEvent_->GetText());
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lastKeyEvent_->SetText(buf);
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return retval;
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}
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bool AnalogTestScreen::axis(const AxisInput &axis) {
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UIScreen::axis(axis);
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// This is mainly to catch axis events that would otherwise get translated
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// into arrow keys, since seeing keyboard arrow key events appear when using
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// a controller would be confusing for the user.
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char buf[512];
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if (axis.value > AXIS_BIND_THRESHOLD || axis.value < -AXIS_BIND_THRESHOLD) {
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snprintf(buf, sizeof(buf), "Axis: %d (value %1.3f) Device ID: %d",
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axis.axisId, axis.value, axis.deviceId);
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lastLastKeyEvent_->SetText(lastKeyEvent_->GetText());
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lastKeyEvent_->SetText(buf);
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return true;
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}
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return false;
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}
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void AnalogTestScreen::CreateViews() {
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using namespace UI;
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I18NCategory *di = GetI18NCategory("Dialog");
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root_ = new LinearLayout(ORIENT_VERTICAL);
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LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f));
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int axis1, device1, dir1;
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int axis2, device2, dir2;
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if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_X_MAX, &device1, &axis1, &dir1)) axis1 = -1;
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if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_Y_MAX, &device2, &axis2, &dir2)) axis2 = -1;
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theTwo->Add(new JoystickHistoryView(axis1, device1, axis2, device2, new LinearLayoutParams(1.0f)));
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if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_RIGHT_X_MAX, &device1, &axis1, &dir1)) axis1 = -1;
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if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_RIGHT_Y_MAX, &device2, &axis2, &dir2)) axis2 = -1;
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theTwo->Add(new JoystickHistoryView(axis1, device1, axis2, device2, new LinearLayoutParams(1.0f)));
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root_->Add(theTwo);
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lastLastKeyEvent_ = root_->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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lastLastKeyEvent_->SetTextColor(0x80FFFFFF); // semi-transparent
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lastKeyEvent_ = root_->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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