ppsspp/UI/DisplayLayoutEditor.cpp
LunaMoo ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00

55 lines
1.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "DisplayLayoutEditor.h"
#include "ui/ui_context.h"
#include "ui_atlas.h"
#include <algorithm>
void MultiTouchDisplay::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
const AtlasImage &image = dc.Draw()->GetAtlas()->images[img_];
w = image.w * scale_;
h = image.h * scale_;
}
void MultiTouchDisplay::Touch(const TouchInput &input) {
if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
pointerDownMask_ |= 1 << input.id;
}
if (input.flags & TOUCH_MOVE) {
if (bounds_.Contains(input.x, input.y))
pointerDownMask_ |= 1 << input.id;
else
pointerDownMask_ &= ~(1 << input.id);
}
if (input.flags & TOUCH_UP) {
pointerDownMask_ &= ~(1 << input.id);
}
if (input.flags & TOUCH_RELEASE_ALL) {
pointerDownMask_ = 0;
}
}
void MultiTouchDisplay::Draw(UIContext &dc) {
float opacity = 0.5f;
float scale = scale_;
uint32_t color = colorAlpha(0xFFFFFF, opacity);
dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), color, flipImageH_);
}