mirror of
https://github.com/hrydgard/ppsspp.git
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169 lines
4.7 KiB
C++
169 lines
4.7 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <memory>
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#include <set>
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#include <mutex>
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#include <vector>
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#include <string>
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#include "Common/UI/View.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/Data/Text/I18n.h"
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#include "Core/ControlMapper.h"
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#include "UI/MiscScreens.h"
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class SingleControlMapper;
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class ControlMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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explicit ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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const char *tag() const override { return "ControlMapping"; }
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protected:
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void CreateViews() override;
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void update() override;
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private:
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UI::EventReturn OnAutoConfigure(UI::EventParams ¶ms);
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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UI::ScrollView *rightScroll_ = nullptr;
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std::vector<SingleControlMapper *> mappers_;
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int keyMapGeneration_ = -1;
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};
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class KeyMappingNewKeyDialog : public PopupScreen {
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public:
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explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyMap::MultiInputMapping)> callback, I18NCat i18n)
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: PopupScreen(T(i18n, "Map Key"), "Cancel", ""), pspBtn_(btn), callback_(callback) {}
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const char *tag() const override { return "KeyMappingNewKey"; }
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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void SetDelay(float t);
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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bool FillVertical() const override { return false; }
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bool ShowButtons() const override { return true; }
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void OnCompleted(DialogResult result) override {}
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private:
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int pspBtn_;
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std::function<void(KeyMap::MultiInputMapping)> callback_;
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KeyMap::MultiInputMapping mapping_;
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UI::View *comboMappingsNotEnabled_ = nullptr;
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// We need to do our own detection for axis "keyup" here.
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std::set<InputMapping> triggeredAxes_;
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double delayUntil_ = 0.0f;
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};
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class KeyMappingNewMouseKeyDialog : public PopupScreen {
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public:
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KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyMap::MultiInputMapping)> callback, I18NCat i18n)
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: PopupScreen(T(i18n, "Map Mouse"), "", ""), pspBtn_(btn), callback_(callback) {}
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const char *tag() const override { return "KeyMappingNewMouseKey"; }
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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bool FillVertical() const override { return false; }
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bool ShowButtons() const override { return true; }
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void OnCompleted(DialogResult result) override {}
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private:
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int pspBtn_;
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std::function<void(KeyMap::MultiInputMapping)> callback_;
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bool mapped_ = false; // Prevent double registrations
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};
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class JoystickHistoryView;
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class AnalogSetupScreen : public UIDialogScreenWithGameBackground {
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public:
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AnalogSetupScreen(const Path &gamePath);
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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void update() override;
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const char *tag() const override { return "AnalogSetup"; }
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protected:
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void CreateViews() override;
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private:
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UI::EventReturn OnResetToDefaults(UI::EventParams &e);
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ControlMapper mapper_;
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float analogX_[2]{};
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float analogY_[2]{};
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float rawX_[2]{};
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float rawY_[2]{};
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JoystickHistoryView *stickView_[2]{};
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};
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class MockPSP;
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class VisualMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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VisualMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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const char *tag() const override { return "VisualMapping"; }
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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protected:
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void CreateViews() override;
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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void resized() override;
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private:
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UI::EventReturn OnMapButton(UI::EventParams &e);
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UI::EventReturn OnBindAll(UI::EventParams &e);
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void HandleKeyMapping(const KeyMap::MultiInputMapping &key);
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void MapNext(bool successive);
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MockPSP *psp_ = nullptr;
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int nextKey_ = 0;
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int bindAll_ = -1;
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bool replace_ = false;
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};
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