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Debugger
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Did not mean to commit this line.
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2014-02-09 23:48:31 +01:00 |
Dialog
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Make it possible to override dialog fade out.
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2014-02-08 17:44:14 -08:00 |
ELF
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Remove report
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2014-02-07 04:31:51 +08:00 |
FileSystems
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Support larger iso files (more than 2GB.)
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2014-01-23 22:00:15 -08:00 |
Font
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[Xbox] Endian, missing on swap.h ?
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2014-01-26 14:28:42 -08:00 |
HLE
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Report usage of sceIoAssign() and sceIoUnassign().
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2014-02-09 12:29:22 -08:00 |
HW
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Correct a case where release rate was set negative.
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2014-02-09 11:30:15 -08:00 |
MIPS
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Including <cstddef> here was reported to fix a build problem.
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2014-02-07 23:05:03 +01:00 |
Util
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Don't use strstr for single character search terms
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2013-12-30 21:48:36 -08:00 |
CMakeLists.txt
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Implement sceMt19937()
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2014-01-25 20:17:53 +08:00 |
Config.cpp
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Let's see if the new-style for loops work everywhere by seeing if this breaks the build.
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2014-02-09 23:26:06 +01:00 |
Config.h
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Add setting for Kitkat Immersive Mode on Android.
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2014-02-09 23:16:08 +01:00 |
Core.cpp
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Use USING_WIN_UI instead of _WIN32 for differences.
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2014-02-08 16:38:45 -08:00 |
Core.h
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
Core.vcxproj
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Clean up defines in MSVC project files.
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2014-02-08 16:38:44 -08:00 |
Core.vcxproj.filters
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Update project to MSVC 2013 tools.
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2014-02-08 13:41:28 -08:00 |
CoreParameter.h
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Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
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2013-11-15 13:11:44 +01:00 |
CoreTiming.cpp
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Improvements to timer hack.
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2013-11-20 12:55:56 +10:00 |
CoreTiming.h
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
CwCheat.cpp
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Fixed cwcheat 0x0 > 0x80000000 bug
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2014-01-19 23:55:42 +08:00 |
CwCheat.h
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Always register the cheat event, for savestates.
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2013-10-07 07:46:18 -07:00 |
HDRemaster.cpp
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
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2013-06-26 16:02:52 -04:00 |
HDRemaster.h
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
Host.cpp
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
Host.h
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
Loaders.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
Loaders.h
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
MemMap.cpp
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
MemMap.h
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
MemMapFunctions.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
PSPLoaders.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
PSPLoaders.h
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
PSPMixer.cpp
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move direct sound specific behavior into the actual direct sound function instead of into an ifdef
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2013-11-04 18:29:49 +01:00 |
PSPMixer.h
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Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
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2013-10-07 20:25:35 +02:00 |
Reporting.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
Reporting.h
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
SaveState.cpp
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
SaveState.h
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"Next Slot" control mapping
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2014-01-07 15:56:04 +01:00 |
System.cpp
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
System.h
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In multithreadead, load the game async.
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2014-01-19 14:41:01 -08:00 |
ThreadEventQueue.h
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Blackberry: fix freezing due to overflow of nanoseconds in timer.
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2013-11-11 04:53:08 +10:00 |