ppsspp/Core
2014-02-09 23:48:31 +01:00
..
Debugger Did not mean to commit this line. 2014-02-09 23:48:31 +01:00
Dialog Make it possible to override dialog fade out. 2014-02-08 17:44:14 -08:00
ELF Remove report 2014-02-07 04:31:51 +08:00
FileSystems Support larger iso files (more than 2GB.) 2014-01-23 22:00:15 -08:00
Font [Xbox] Endian, missing on swap.h ? 2014-01-26 14:28:42 -08:00
HLE Report usage of sceIoAssign() and sceIoUnassign(). 2014-02-09 12:29:22 -08:00
HW Correct a case where release rate was set negative. 2014-02-09 11:30:15 -08:00
MIPS Including <cstddef> here was reported to fix a build problem. 2014-02-07 23:05:03 +01:00
Util Don't use strstr for single character search terms 2013-12-30 21:48:36 -08:00
CMakeLists.txt Implement sceMt19937() 2014-01-25 20:17:53 +08:00
Config.cpp Let's see if the new-style for loops work everywhere by seeing if this breaks the build. 2014-02-09 23:26:06 +01:00
Config.h Add setting for Kitkat Immersive Mode on Android. 2014-02-09 23:16:08 +01:00
Core.cpp Use USING_WIN_UI instead of _WIN32 for differences. 2014-02-08 16:38:45 -08:00
Core.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Core.vcxproj Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
Core.vcxproj.filters Update project to MSVC 2013 tools. 2014-02-08 13:41:28 -08:00
CoreParameter.h Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
CoreTiming.cpp Improvements to timer hack. 2013-11-20 12:55:56 +10:00
CoreTiming.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
CwCheat.cpp Fixed cwcheat 0x0 > 0x80000000 bug 2014-01-19 23:55:42 +08:00
CwCheat.h Always register the cheat event, for savestates. 2013-10-07 07:46:18 -07:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Host.cpp Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Host.h Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Loaders.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Loaders.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
MemMap.cpp Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
MemMap.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
MemMapFunctions.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
PSPLoaders.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
PSPLoaders.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
PSPMixer.cpp move direct sound specific behavior into the actual direct sound function instead of into an ifdef 2013-11-04 18:29:49 +01:00
PSPMixer.h Revert "Merge pull request #4068 from bollu/AudioArtefactFix" 2013-10-07 20:25:35 +02:00
Reporting.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Reporting.h Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
SaveState.cpp Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
SaveState.h "Next Slot" control mapping 2014-01-07 15:56:04 +01:00
System.cpp Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
System.h In multithreadead, load the game async. 2014-01-19 14:41:01 -08:00
ThreadEventQueue.h Blackberry: fix freezing due to overflow of nanoseconds in timer. 2013-11-11 04:53:08 +10:00