ppsspp/GPU
2022-10-17 19:55:11 +02:00
..
Common Two more renames to make things read better 2022-10-17 08:47:05 +02:00
D3D11 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Debugger GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
Directx9 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
GLES Reorder the GPU USE flags a bit 2022-10-17 19:55:11 +02:00
Software softgpu: Correct linear interp for uneven positions. 2022-10-16 18:57:55 -07:00
Vulkan Reorder the GPU USE flags a bit 2022-10-17 19:55:11 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPU.vcxproj.filters Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUCommon.cpp Two more renames to make things read better 2022-10-17 08:47:05 +02:00
GPUCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUInterface.h GPU: Rename readback and buffer write operations. 2022-10-09 13:49:41 -07:00
GPUState.cpp GPU: Restore matrices with dirtying. 2022-09-29 22:31:02 -07:00
GPUState.h Reorder the GPU USE flags a bit 2022-10-17 19:55:11 +02:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00