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https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/UI/Context.h"
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#include "UI/DisplayLayoutEditor.h"
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void MultiTouchDisplay::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(img_);
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if (image) {
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w = image->w * scale_;
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h = image->h * scale_;
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} else {
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w = 0.0f;
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h = 0.0f;
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}
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}
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void MultiTouchDisplay::Touch(const TouchInput &input) {
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if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
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pointerDownMask_ |= 1 << input.id;
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}
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if (input.flags & TOUCH_MOVE) {
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if (bounds_.Contains(input.x, input.y))
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pointerDownMask_ |= 1 << input.id;
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else
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pointerDownMask_ &= ~(1 << input.id);
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}
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if (input.flags & TOUCH_UP) {
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pointerDownMask_ &= ~(1 << input.id);
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}
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if (input.flags & TOUCH_RELEASE_ALL) {
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pointerDownMask_ = 0;
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}
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}
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void MultiTouchDisplay::Draw(UIContext &dc) {
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float opacity = 0.5f;
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float scale = scale_;
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uint32_t color = colorAlpha(0xFFFFFF, opacity);
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dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), color, flipImageH_);
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}
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