mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-20 20:28:16 +00:00
4f85b8b2ef
Makes using small copyable or POD objects in these more efficient, and if you want to you can just put a pointer or smart pointer in there, which will effectively do the same thing as the old setup.
137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <string>
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#include <atomic>
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#include "ppsspp_config.h"
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#include "Common/File/Path.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/Thread/Promise.h"
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#include "UI/MiscScreens.h"
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// MemStickScreen - let's you configure your memory stick directory.
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// Currently only useful for Android.
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class MemStickScreen : public UIDialogScreenWithBackground {
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public:
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MemStickScreen(bool initialSetup);
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~MemStickScreen() {}
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std::string tag() const override { return "game"; }
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enum Choice {
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CHOICE_BROWSE_FOLDER,
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CHOICE_PRIVATE_DIRECTORY,
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CHOICE_STORAGE_ROOT,
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CHOICE_SET_MANUAL,
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};
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protected:
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void CreateViews() override;
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void sendMessage(const char *message, const char *value) override;
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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void update() override;
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void render() override {
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// Simple anti-flicker due to delayed finish.
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if (!done_) {
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// render as usual.
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UIDialogScreenWithBackground::render();
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} else {
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// no render. black frame insertion is better than flicker.
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}
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}
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private:
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// Event handlers
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UI::EventReturn OnHelp(UI::EventParams &e);
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// Confirm button sub handlers
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UI::EventReturn Browse(UI::EventParams &e);
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UI::EventReturn UseInternalStorage(UI::EventParams ¶ms);
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UI::EventReturn UseStorageRoot(UI::EventParams ¶ms);
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UI::EventReturn SetFolderManually(UI::EventParams ¶ms);
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// Button handlers.
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UI::EventReturn OnConfirmClick(UI::EventParams ¶ms);
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UI::EventReturn OnChoiceClick(UI::EventParams ¶ms);
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SettingInfoMessage *settingInfo_ = nullptr;
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bool initialSetup_;
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bool storageBrowserWorking_;
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bool done_ = false;
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int choice_ = 0;
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};
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class ProgressReporter {
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public:
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void Set(std::string value) {
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std::lock_guard<std::mutex> guard(mutex_);
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progress_ = value;
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}
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std::string Get() {
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std::lock_guard<std::mutex> guard(mutex_);
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return progress_;
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}
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private:
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std::string progress_;
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std::mutex mutex_;
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};
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struct MoveResult {
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bool success; // Got through the whole move.
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std::string errorMessage;
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size_t failedFiles;
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size_t skippedFiles;
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};
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class ConfirmMemstickMoveScreen : public UIDialogScreenWithBackground {
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public:
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ConfirmMemstickMoveScreen(Path newMemstickFolder, bool initialSetup);
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~ConfirmMemstickMoveScreen();
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protected:
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void update() override;
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void CreateViews() override;
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private:
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UI::EventReturn OnMoveDataClick(UI::EventParams ¶ms);
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void FinishFolderMove();
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UI::EventReturn OnConfirm(UI::EventParams ¶ms);
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Path newMemstickFolder_;
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bool existingFilesInNewFolder_;
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bool moveData_ = true;
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bool initialSetup_;
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ProgressReporter progressReporter_;
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UI::TextView *progressView_ = nullptr;
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Promise<MoveResult *> *moveDataTask_ = nullptr;
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std::string error_;
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};
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