ppsspp/GPU/GPU.vcxproj

390 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{457F45D2-556F-47BC-A31D-AFF0D15BEAED}</ProjectGuid>
<RootNamespace>GPU</RootNamespace>
<WindowsTargetPlatformVersion>
</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_71A_LibraryPath_x64);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/native;../ext/glew;../ext/snappy;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_M_IX86=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd</Command>
<Message>Updating git-version.cpp</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/native;../ext/glew;../ext/snappy;</AdditionalIncludeDirectories>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<OmitFramePointers>false</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd</Command>
<Message>Updating git-version.cpp</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/native;../ext/glew;../ext/snappy;</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_M_IX86=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd</Command>
<Message>Updating git-version.cpp</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/native;../ext/glew;../ext/snappy;</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd</Command>
<Message>Updating git-version.cpp</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\ext\xbrz\xbrz.h" />
<ClInclude Include="Common\DepalettizeShaderCommon.h" />
<ClInclude Include="Common\DrawEngineCommon.h" />
<ClInclude Include="Common\FramebufferCommon.h" />
<ClInclude Include="Common\GPUDebugInterface.h" />
<ClInclude Include="Common\GPUStateUtils.h" />
<ClInclude Include="Common\IndexGenerator.h" />
<ClInclude Include="Common\PostShader.h" />
<ClInclude Include="Common\ShaderCommon.h" />
<ClInclude Include="Common\ShaderId.h" />
<ClInclude Include="Common\ShaderTranslation.h" />
<ClInclude Include="Common\ShaderUniforms.h" />
<ClInclude Include="Common\SoftwareTransformCommon.h" />
<ClInclude Include="Common\SplineCommon.h" />
<ClInclude Include="Common\StencilCommon.h" />
<ClInclude Include="Common\TextureDecoderNEON.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\TextureCacheCommon.h" />
<ClInclude Include="Common\TextureScalerCommon.h" />
<ClInclude Include="Common\TransformCommon.h" />
<ClInclude Include="Common\VertexDecoderCommon.h" />
<ClInclude Include="D3D11\D3D11Util.h" />
<ClInclude Include="D3D11\DepalettizeShaderD3D11.h" />
<ClInclude Include="D3D11\DrawEngineD3D11.h" />
<ClInclude Include="D3D11\FragmentShaderGeneratorD3D11.h" />
<ClInclude Include="D3D11\FramebufferManagerD3D11.h" />
<ClInclude Include="D3D11\GPU_D3D11.h" />
<ClInclude Include="D3D11\ShaderManagerD3D11.h" />
<ClInclude Include="D3D11\StateMappingD3D11.h" />
<ClInclude Include="D3D11\TextureCacheD3D11.h" />
<ClInclude Include="D3D11\TextureScalerD3D11.h" />
<ClInclude Include="D3D11\VertexShaderGeneratorD3D11.h" />
<ClInclude Include="Debugger\Breakpoints.h" />
<ClInclude Include="Debugger\Record.h" />
<ClInclude Include="Debugger\Stepping.h" />
<ClInclude Include="Directx9\DepalettizeShaderDX9.h" />
<ClInclude Include="Directx9\GPU_DX9.h" />
<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h" />
<ClInclude Include="Directx9\FramebufferDX9.h" />
<ClInclude Include="Directx9\ShaderManagerDX9.h" />
<ClInclude Include="Directx9\TextureCacheDX9.h" />
<ClInclude Include="Directx9\TextureScalerDX9.h" />
<ClInclude Include="Directx9\DrawEngineDX9.h" />
<ClInclude Include="Directx9\VertexShaderGeneratorDX9.h" />
<ClInclude Include="ge_constants.h" />
<ClInclude Include="GeDisasm.h" />
<ClInclude Include="GLES\DepalettizeShaderGLES.h" />
<ClInclude Include="GLES\FragmentShaderGeneratorGLES.h" />
<ClInclude Include="GLES\FragmentTestCacheGLES.h" />
<ClInclude Include="GLES\FramebufferManagerGLES.h" />
<ClInclude Include="GLES\GPU_GLES.h" />
<ClInclude Include="GLES\ShaderManagerGLES.h" />
<ClInclude Include="GLES\StateMappingGLES.h" />
<ClInclude Include="GLES\TextureCacheGLES.h" />
<ClInclude Include="GLES\TextureScalerGLES.h" />
<ClInclude Include="GLES\DrawEngineGLES.h" />
<ClInclude Include="GLES\VertexShaderGeneratorGLES.h" />
<ClInclude Include="GPU.h" />
<ClInclude Include="GPUCommon.h" />
<ClInclude Include="GPUInterface.h" />
<ClInclude Include="GPUState.h" />
<ClInclude Include="Math3D.h" />
<ClInclude Include="Null\NullGpu.h" />
<ClInclude Include="Software\Clipper.h" />
<ClInclude Include="Software\Lighting.h" />
<ClInclude Include="Software\Rasterizer.h" />
<ClInclude Include="Software\Sampler.h" />
<ClInclude Include="Software\SoftGpu.h" />
<ClInclude Include="Software\TransformUnit.h" />
<ClInclude Include="Common\TextureDecoder.h" />
<ClInclude Include="Vulkan\DebugVisVulkan.h" />
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h" />
<ClInclude Include="Vulkan\DrawEngineVulkan.h" />
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h" />
<ClInclude Include="Vulkan\FramebufferVulkan.h" />
<ClInclude Include="Vulkan\GPU_Vulkan.h" />
<ClInclude Include="Vulkan\PipelineManagerVulkan.h" />
<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
<ClInclude Include="Vulkan\StateMappingVulkan.h" />
<ClInclude Include="Vulkan\TextureCacheVulkan.h" />
<ClInclude Include="Vulkan\TextureScalerVulkan.h" />
<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h" />
<ClInclude Include="Vulkan\VulkanUtil.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
<ClCompile Include="Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="Common\DrawEngineCommon.cpp" />
<ClCompile Include="Common\FramebufferCommon.cpp" />
<ClCompile Include="Common\GPUDebugInterface.cpp" />
<ClCompile Include="Common\GPUStateUtils.cpp" />
<ClCompile Include="Common\IndexGenerator.cpp" />
<ClCompile Include="Common\PostShader.cpp" />
<ClCompile Include="Common\ShaderCommon.cpp" />
<ClCompile Include="Common\ShaderId.cpp" />
<ClCompile Include="Common\ShaderTranslation.cpp" />
<ClCompile Include="Common\ShaderUniforms.cpp" />
<ClCompile Include="Common\SplineCommon.cpp" />
<ClCompile Include="Common\StencilCommon.cpp" />
<ClCompile Include="Common\TextureDecoderNEON.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\TextureCacheCommon.cpp" />
<ClCompile Include="Common\TextureScalerCommon.cpp" />
<ClCompile Include="Common\TransformCommon.cpp" />
<ClCompile Include="Common\SoftwareTransformCommon.cpp" />
<ClCompile Include="Common\VertexDecoderArm.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\VertexDecoderArm64.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\VertexDecoderCommon.cpp" />
<ClCompile Include="Common\VertexDecoderX86.cpp" />
<ClCompile Include="D3D11\D3D11Util.cpp" />
<ClCompile Include="D3D11\DepalettizeShaderD3D11.cpp" />
<ClCompile Include="D3D11\DrawEngineD3D11.cpp" />
<ClCompile Include="D3D11\FragmentShaderGeneratorD3D11.cpp" />
<ClCompile Include="D3D11\FramebufferManagerD3D11.cpp" />
<ClCompile Include="D3D11\GPU_D3D11.cpp" />
<ClCompile Include="D3D11\ShaderManagerD3D11.cpp" />
<ClCompile Include="D3D11\StateMappingD3D11.cpp" />
<ClCompile Include="D3D11\StencilBufferD3D11.cpp" />
<ClCompile Include="D3D11\TextureCacheD3D11.cpp" />
<ClCompile Include="D3D11\TextureScalerD3D11.cpp" />
<ClCompile Include="D3D11\VertexShaderGeneratorD3D11.cpp" />
<ClCompile Include="Debugger\Breakpoints.cpp" />
<ClCompile Include="Debugger\Record.cpp" />
<ClCompile Include="Debugger\Stepping.cpp" />
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp" />
<ClCompile Include="Directx9\GPU_DX9.cpp" />
<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp" />
<ClCompile Include="Directx9\FramebufferDX9.cpp" />
<ClCompile Include="Directx9\ShaderManagerDX9.cpp" />
<ClCompile Include="Directx9\StateMappingDX9.cpp" />
<ClCompile Include="Directx9\StencilBufferDX9.cpp" />
<ClCompile Include="Directx9\TextureCacheDX9.cpp" />
<ClCompile Include="Directx9\TextureScalerDX9.cpp" />
<ClCompile Include="Directx9\DrawEngineDX9.cpp" />
<ClCompile Include="Directx9\VertexShaderGeneratorDX9.cpp" />
<ClCompile Include="GeDisasm.cpp" />
<ClCompile Include="GLES\DepalettizeShaderGLES.cpp" />
<ClCompile Include="GLES\FragmentShaderGeneratorGLES.cpp" />
<ClCompile Include="GLES\FragmentTestCacheGLES.cpp" />
<ClCompile Include="GLES\FramebufferManagerGLES.cpp" />
<ClCompile Include="GLES\GPU_GLES.cpp" />
<ClCompile Include="GLES\ShaderManagerGLES.cpp" />
<ClCompile Include="GLES\StateMappingGLES.cpp" />
<ClCompile Include="GLES\StencilBufferGLES.cpp" />
<ClCompile Include="GLES\TextureCacheGLES.cpp" />
<ClCompile Include="GLES\TextureScalerGLES.cpp" />
<ClCompile Include="GLES\DrawEngineGLES.cpp" />
<ClCompile Include="GLES\VertexShaderGeneratorGLES.cpp" />
<ClCompile Include="GPU.cpp" />
<ClCompile Include="GPUCommon.cpp" />
<ClCompile Include="GPUState.cpp" />
<ClCompile Include="Math3D.cpp" />
<ClCompile Include="Null\NullGpu.cpp" />
<ClCompile Include="Software\Clipper.cpp" />
<ClCompile Include="Software\Lighting.cpp" />
<ClCompile Include="Software\Rasterizer.cpp" />
<ClCompile Include="Software\Sampler.cpp" />
<ClCompile Include="Software\SamplerX86.cpp" />
<ClCompile Include="Software\SoftGpu.cpp" />
<ClCompile Include="Software\TransformUnit.cpp" />
<ClCompile Include="Common\TextureDecoder.cpp" />
<ClCompile Include="Vulkan\DebugVisVulkan.cpp" />
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp" />
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp" />
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp" />
<ClCompile Include="Vulkan\FramebufferVulkan.cpp" />
<ClCompile Include="Vulkan\GPU_Vulkan.cpp" />
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" />
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
<ClCompile Include="Vulkan\StateMappingVulkan.cpp" />
<ClCompile Include="Vulkan\StencilBufferVulkan.cpp" />
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp" />
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp" />
<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp" />
<ClCompile Include="Vulkan\VulkanUtil.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">
<Project>{3fcdbae2-5103-4350-9a8e-848ce9c73195}</Project>
</ProjectReference>
<ProjectReference Include="..\ext\SPIRV-Cross.vcxproj">
<Project>{4328a62c-f1e9-47ed-b816-a1a81daf4363}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>