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We basically never want two pads active at once, but keyboard is different. So, they need to be treated differently. Fixes #1212.
9 lines
185 B
C++
9 lines
185 B
C++
#pragma once
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#include "InputDevice.h"
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class KeyboardDevice : public InputDevice {
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public:
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virtual int UpdateState(InputState &input_state);
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virtual bool IsPad() { return false; }
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};
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