ppsspp/GPU
2023-02-11 18:24:07 +01:00
..
Common Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
D3D11 Clear depth buffers after changing depth rounding mode. 2023-02-10 10:03:14 +01:00
Debugger ThreadManager: Add a simple priority field. 2023-02-02 17:08:24 -08:00
Directx9 Remove a baffling depth offset I don't quite get 2023-02-11 14:41:25 +01:00
GLES Remove a division by 0 that I hadn't noticed before. 2023-02-11 13:27:44 +01:00
Software ThreadManager: Add a simple priority field. 2023-02-02 17:08:24 -08:00
Vulkan Clear depth buffers after changing depth rounding mode. 2023-02-10 10:03:14 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Merge pull request #16916 from hrydgard/implement-delayed-readback 2023-02-08 21:34:29 +01:00
GPU.vcxproj Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
GPU.vcxproj.filters Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
GPUCommon.cpp Merge pull request #16916 from hrydgard/implement-delayed-readback 2023-02-08 21:34:29 +01:00
GPUCommon.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUInterface.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00