..
Common
Revert back to the old way of fitting into 16:9: Crop one line at the top and bottom
2024-01-15 22:04:42 +01:00
D3D11
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
Debugger
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
Directx9
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
GLES
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
Software
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
Vulkan
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
ge_constants.h
Avoid decoding indices when we don't need them.
2023-12-20 14:25:19 +01:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
GeDisasm.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
GPU.cpp
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
GPU.h
Frustum-cull small draws
2023-12-09 15:55:51 +01:00
GPU.vcxproj
MSVC: Set language standard to c++17.
2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters
Move texture replacer to GPU/Common.
2023-03-09 21:11:53 +01:00
GPUCommon.cpp
Inline UpdateUVScaleOffset
2023-12-21 12:10:10 +01:00
GPUCommon.h
Inline UpdateUVScaleOffset
2023-12-21 12:10:10 +01:00
GPUCommonHW.cpp
Use the correct culling function in the fast draw-continuation loop
2023-12-28 10:40:56 +01:00
GPUCommonHW.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
GPUInterface.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
GPUState.cpp
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
2023-07-31 11:48:50 +02:00
GPUState.h
Apply nearest filter for pixel-mapped draws
2024-01-11 12:56:03 +01:00
Math3D.cpp
fix ASAN error in Vec2<float>::Length()
2023-12-08 19:50:47 +01:00
Math3D.h
NEON buildfix
2023-11-28 18:40:10 +01:00