mirror of
https://github.com/hrydgard/ppsspp.git
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2450724be2
This makes it easier to handle breakpoints in HLE.
182 lines
5.5 KiB
C++
182 lines
5.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/ChunkFile.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/System.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/Dialog/PSPGamedataInstallDialog.h"
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std::string saveBasePath = "ms0:/PSP/SAVEDATA/";
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namespace
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{
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std::vector<std::string> GetPSPFileList (std::string dirpath) {
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std::vector<std::string> FileList;
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auto Fileinfos = pspFileSystem.GetDirListing(dirpath);
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for (auto it = Fileinfos.begin(); it != Fileinfos.end(); ++it) {
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std::string info = (*it).name;
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FileList.push_back(info);
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}
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return FileList;
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}
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}
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PSPGamedataInstallDialog::PSPGamedataInstallDialog() {
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}
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PSPGamedataInstallDialog::~PSPGamedataInstallDialog() {
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}
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int PSPGamedataInstallDialog::Init(u32 paramAddr) {
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///////////////////////////////////////////////////////
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this->paramAddr = paramAddr;
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inFileNames = GetPSPFileList ("disc0:/PSP_GAME/INSDIR");
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numFiles = (int)inFileNames.size();
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readFiles = 0;
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progressValue = 0;
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allFilesSize = 0;
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allReadSize = 0;
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for (auto it = inFileNames.begin(); it != inFileNames.end(); ++it) {
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allFilesSize += pspFileSystem.GetFileInfo("disc0:/PSP_GAME/INSDIR/" + (*it)).size;
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}
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//////////////////////////////////////////////////////
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// Already running
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if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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int size = Memory::Read_U32(paramAddr);
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memset(&request, 0, sizeof(request));
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// Only copy the right size to support different request format
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Memory::Memcpy(&request, paramAddr, size);
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status = SCE_UTILITY_STATUS_INITIALIZE;
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return 0;
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}
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int PSPGamedataInstallDialog::Update(int animSpeed) {
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if (status == SCE_UTILITY_STATUS_INITIALIZE){
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status = SCE_UTILITY_STATUS_RUNNING;
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} else if (status == SCE_UTILITY_STATUS_RUNNING) {
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std::string fullinFileName;
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std::string outFileName;
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u64 totalLength;
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u64 restLength;
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u32 bytesToRead = 4096;
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u32 inhandle;
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u32 outhandle;
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size_t readSize;
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if (readFiles < numFiles) {
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u8 *temp = new u8[4096];
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fullinFileName = "disc0:/PSP_GAME/INSDIR/" + inFileNames[readFiles];
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outFileName = GetGameDataInstallFileName(&request, inFileNames[readFiles]);
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totalLength = pspFileSystem.GetFileInfo(fullinFileName).size;
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restLength = totalLength;
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inhandle = pspFileSystem.OpenFile(fullinFileName, FILEACCESS_READ);
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if (inhandle != 0) {
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outhandle = pspFileSystem.OpenFile(outFileName, (FileAccess)(FILEACCESS_WRITE | FILEACCESS_CREATE | FILEACCESS_TRUNCATE));
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if (outhandle != 0) {
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while (restLength > 0) {
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if (restLength < bytesToRead)
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bytesToRead = (u32)restLength;
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readSize = pspFileSystem.ReadFile(inhandle, temp, bytesToRead);
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if(readSize > 0) {
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pspFileSystem.WriteFile(outhandle, temp, readSize);
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restLength -= readSize;
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allReadSize += readSize;
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} else
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break;
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}
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pspFileSystem.CloseFile(outhandle);
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}
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++readFiles;
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pspFileSystem.CloseFile(inhandle);
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}
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updateProgress();
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delete[] temp;
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} else {
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//What is this?
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request.unknownResult1 = readFiles;
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request.unknownResult2 = readFiles;
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Memory::WriteStruct(paramAddr,&request);
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status = SCE_UTILITY_STATUS_FINISHED;
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}
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} else if (status == SCE_UTILITY_STATUS_FINISHED) {
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status = SCE_UTILITY_STATUS_SHUTDOWN;
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}
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return 0;
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}
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int PSPGamedataInstallDialog::Abort() {
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return PSPDialog::Shutdown();
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}
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int PSPGamedataInstallDialog::Shutdown(bool force) {
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if (status != SCE_UTILITY_STATUS_FINISHED && !force)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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return PSPDialog::Shutdown(force);
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}
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std::string PSPGamedataInstallDialog::GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename){
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if (!param)
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return "";
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std::string GameDataInstallPath = saveBasePath + param->gameName + param->dataName + "/";
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if (!pspFileSystem.GetFileInfo(GameDataInstallPath).exists)
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pspFileSystem.MkDir(GameDataInstallPath);
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return GameDataInstallPath + filename;
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}
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void PSPGamedataInstallDialog::updateProgress() {
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// Update progress bar(if there is).
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// progress value is progress[3] << 24 | progress[2] << 16 | progress[1] << 8 | progress[0].
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// We only should update progress[0] here as the max progress value is 100.
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if (allFilesSize != 0)
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progressValue = (int)(allReadSize / allFilesSize) * 100;
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else
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progressValue = 100;
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request.progress[0] = progressValue;
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Memory::WriteStruct(paramAddr,&request);
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}
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void PSPGamedataInstallDialog::DoState(PointerWrap &p) {
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auto s = p.Section("PSPGamedataInstallDialog", 0, 2);
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if (!s)
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return;
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// This was included in version 1 and higher.
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PSPDialog::DoState(p);
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p.Do(request);
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// This was included in version 2 and higher.
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if (s > 2) {
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p.Do(paramAddr);
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p.Do(inFileNames);
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p.Do(numFiles);
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p.Do(readFiles);
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p.Do(allFilesSize);
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p.Do(allReadSize);
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p.Do(progressValue);
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} else {
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paramAddr = 0;
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}
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}
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