ppsspp/UI/Store.cpp

254 lines
6.9 KiB
C++

#include "native/ext/vjson/json.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/viewgroup.h"
#include "gfx_es2/draw_buffer.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "UI/Store.h"
const std::string storeBaseUrl = "http://store.ppsspp.org/";
// This is the entry in a list. Does not have install buttons and so on.
class ProductItemView : public UI::Choice {
public:
ProductItemView(const StoreEntry &entry, UI::LayoutParams *layoutParams = 0)
: entry_(entry), UI::Choice(entry.name, layoutParams) {}
virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const {
w = 300;
h = 164;
}
virtual void Update(const InputState &input_state);
virtual void Draw(UIContext &dc);
StoreEntry GetEntry() const { return entry_; }
private:
const StoreEntry &entry_;
};
void ProductItemView::Draw(UIContext &dc) {
UI::Choice::Draw(dc);
// dc.DrawText(entry_.name.c_str(), bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER);
}
void ProductItemView::Update(const InputState &input_state) {
View::Update(input_state);
}
// This is a "details" view of a game. Let's you install it.
class ProductView : public UI::LinearLayout {
public:
ProductView(const StoreEntry &entry) : LinearLayout(UI::ORIENT_VERTICAL), entry_(entry) {
CreateViews();
}
virtual void Update(const InputState &input_state);
private:
void CreateViews();
UI::EventReturn OnInstall(UI::EventParams &e);
UI::EventReturn OnUninstall(UI::EventParams &e);
StoreEntry entry_;
};
void ProductView::CreateViews() {
using namespace UI;
Clear();
Add(new TextView(entry_.name));
Add(new TextView(entry_.author));
I18NCategory *s = GetI18NCategory("Store");
if (!g_GameManager.IsGameInstalled(entry_.file)) {
Add(new Button(s->T("Install")))->OnClick.Handle(this, &ProductView::OnInstall);
} else {
Add(new TextView(s->T("Already Installed")));
Add(new Button(s->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall);
}
// Add star rating, comments etc?
Add(new TextView(entry_.description));
float size = entry_.size / (1024.f * 1024.f);
char temp[256];
sprintf(temp, "%s: %f %s", s->T("Size"), size, s->T("MB"));
Add(new TextView(temp));
}
void ProductView::Update(const InputState &input_state) {
View::Update(input_state);
// TODO: Update progress bar etc.
}
UI::EventReturn ProductView::OnInstall(UI::EventParams &e) {
std::string zipUrl = storeBaseUrl + "files/" + entry_.file + ".zip";
INFO_LOG(HLE, "Triggering install of %s", zipUrl.c_str());
g_GameManager.DownloadAndInstall(zipUrl);
return UI::EVENT_DONE;
}
UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) {
g_GameManager.Uninstall(entry_.file);
CreateViews();
return UI::EVENT_DONE;
}
StoreScreen::StoreScreen() : loading_(true), connectionError_(false) {
StoreFilter noFilter;
SetFilter(noFilter);
lang_ = g_Config.sLanguageIni;
loading_ = true;
std::string indexPath = storeBaseUrl + "index.json";
listing_ = downloader_.StartDownload(indexPath, "");
}
StoreScreen::~StoreScreen() {
downloader_.CancelAll();
}
// Handle async download tasks
void StoreScreen::update(InputState &input) {
UIDialogScreenWithBackground::update(input);
downloader_.Update();
if (listing_.get() != 0 && listing_->Done()) {
if (listing_->ResultCode() == 200) {
std::string listingJson;
listing_->buffer().TakeAll(&listingJson);
printf("%s\n", listingJson.c_str());
loading_ = false;
ParseListing(listingJson);
RecreateViews();
} else {
// Failed to contact store. Don't do anything.
connectionError_ = true;
RecreateViews();
}
// Forget the listing.
listing_.reset();
}
}
void StoreScreen::ParseListing(std::string json) {
JsonReader reader(json.c_str(), json.size());
if (!reader.ok()) {
ELOG("Error parsing JSON from store");
connectionError_ = true;
RecreateViews();
return;
}
json_value *root = reader.root();
const json_value *entries = root->getArray("entries");
if (entries) {
entries_.clear();
const json_value *game = entries->first_child;
while (game) {
StoreEntry e;
e.type = ENTRY_PBPZIP;
e.name = GetTranslatedString(game, "name");
e.description = GetTranslatedString(game, "description", "");
e.author = game->getString("author", "?");
e.size = game->getInt("size");
const char *file = game->getString("file", 0);
if (!file)
continue;
e.file = file;
entries_.push_back(e);
game = game->next_sibling;
}
}
}
void StoreScreen::CreateViews() {
using namespace UI;
if (connectionError_ || loading_) {
root_ = new LinearLayout(ORIENT_VERTICAL);
root_->Add(new TextView(loading_ ? "Loading.." : "Connection Error"));
root_->Add(new Button("Retry"))->OnClick.Handle(this, &StoreScreen::OnRetry);
root_->Add(new Button("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
} else {
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
root_->Add(new Button("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(leftScroll);
LinearLayout *scrollItemView = new LinearLayout(ORIENT_VERTICAL);
leftScroll->Add(scrollItemView);
std::vector<StoreEntry> entries = FilterEntries();
for (size_t i = 0; i < entries.size(); i++) {
scrollItemView->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected);
}
// TODO: Similar apps, etc etc
productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
root_->Add(productPanel_);
}
}
std::vector<StoreEntry> StoreScreen::FilterEntries() {
std::vector<StoreEntry> filtered;
for (size_t i = 0; i < entries_.size(); i++) {
// TODO: Actually filter by category etc.
filtered.push_back(entries_[i]);
}
return filtered;
}
UI::EventReturn StoreScreen::OnGameSelected(UI::EventParams &e) {
ProductItemView *item = static_cast<ProductItemView *>(e.v);
if (!item)
return UI::EVENT_DONE;
productPanel_->Clear();
productPanel_->Add(new ProductView(item->GetEntry()));
return UI::EVENT_DONE;
}
void StoreScreen::SetFilter(const StoreFilter &filter) {
filter_ = filter;
RecreateViews();
}
UI::EventReturn StoreScreen::OnRetry(UI::EventParams &e) {
SetFilter(filter_);
return UI::EVENT_DONE;
}
std::string StoreScreen::GetStoreJsonURL(std::string storePath) const {
std::string path = storeBaseUrl + storePath;
if (path.back() != '/')
path += '/';
path += "index.json";
return path;
}
std::string StoreScreen::GetTranslatedString(const json_value *json, std::string key, const char *fallback) const {
const json_value *dict = json->getDict("en_US");
if (dict && json->hasChild(lang_.c_str(), JSON_OBJECT)) {
if (json->getDict(lang_.c_str())->hasChild(key.c_str(), JSON_STRING)) {
dict = json->getDict(lang_.c_str());
}
}
const char *str = 0;
if (dict) {
str = dict->getString(key.c_str());
}
if (str) {
return std::string(str);
} else {
return fallback ? fallback : "(error)";
}
}