ppsspp/GPU
Henrik Rydgård 7f67a10543 Texture replacement: Prioritize ini file lines over files in the "root".
This reverts back to the old behavior, as mentioned in #18465
2023-12-03 00:18:39 +01:00
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Common Texture replacement: Prioritize ini file lines over files in the "root". 2023-12-03 00:18:39 +01:00
D3D11 Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
Debugger Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Directx9 Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
GLES Remove code that pretended that we supported multiple vertex streams 2023-11-13 01:15:28 +01:00
Software Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
Vulkan Delete two unused structs 2023-11-11 10:55:54 +01:00
ge_constants.h Cache and hash data for DrawPixels. 2023-11-11 19:58:12 +01:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPU.h Cache and hash data for DrawPixels. 2023-11-11 19:58:12 +01:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp NEON-optimize matrix tranposes 2023-11-27 23:57:26 +01:00
GPUCommon.h DrawEngine; Convert strip sequences in a tight loop 2023-10-06 16:25:13 +02:00
GPUCommonHW.cpp Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
GPUCommonHW.h Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
GPUInterface.h Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h NEON buildfix 2023-11-28 18:40:10 +01:00