ppsspp/GPU/Common
Unknown W. Brackets 7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
..
DrawEngineCommon.cpp Scale UVs in through and non-through. 2015-01-03 17:16:16 -08:00
DrawEngineCommon.h Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
FramebufferCommon.cpp Fix divide by zero in memcpy checks. 2014-09-21 21:36:26 -07:00
FramebufferCommon.h d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
GPUDebugInterface.h Support more screenshot framebuffer formats. 2014-12-31 16:17:23 -08:00
IndexGenerator.cpp Mark some functions as const 2014-12-07 17:08:13 -05:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
SoftwareTransformCommon.h Fix burnout depth issue by dirtying the proj matrix on viewport change 2014-09-13 14:08:07 +02:00
SplineCommon.cpp Silence an initialization warning. 2014-12-13 18:36:28 -08:00
SplineCommon.h Use floats and SSE for spline colors. 2014-12-13 10:36:09 -08:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp Add a non-SSE implementation of the QuickTexHash. 2014-10-29 16:37:44 -07:00
TextureDecoder.h Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureDecoderNEON.cpp Fix reversed consts in hand-neon texhash. 2014-10-29 16:38:40 -07:00
TextureDecoderNEON.h Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm.cpp Jit the most common of the "ToFloat" texcoord conversions 2014-09-12 02:00:33 +02:00
VertexDecoderCommon.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
VertexDecoderCommon.h MIPS: Complete MIPSX rename for buildfix. 2014-11-19 07:55:44 +10:00
VertexDecoderFake.cpp Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
VertexDecoderX86.cpp x86: Minor soft-skinning optimization 2014-11-16 17:43:29 +01:00