mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
f44852bb18
Also missing virtual destructors, hidden non-overrides, etc.
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#pragma once
|
|
|
|
// This should only be included from WindowsAudio.cpp and DSoundStream.cpp.
|
|
|
|
#include "WindowsAudio.h"
|
|
#include <mmreg.h>
|
|
|
|
struct IDirectSound8;
|
|
struct IDirectSoundBuffer;
|
|
|
|
class DSoundAudioBackend : public WindowsAudioBackend {
|
|
public:
|
|
DSoundAudioBackend();
|
|
~DSoundAudioBackend();
|
|
|
|
bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object
|
|
void Update() override;
|
|
int GetSampleRate() override { return sampleRate_; }
|
|
|
|
private:
|
|
inline int ModBufferSize(int x) { return (x + bufferSize_) % bufferSize_; }
|
|
int RunThread();
|
|
static unsigned int WINAPI soundThread(void *param);
|
|
bool CreateBuffer();
|
|
bool WriteDataToBuffer(DWORD offset, // Our own write cursor.
|
|
char* soundData, // Start of our data.
|
|
DWORD soundBytes); // Size of block to copy.
|
|
|
|
CRITICAL_SECTION soundCriticalSection;
|
|
HWND window_;
|
|
HANDLE soundSyncEvent_ = nullptr;
|
|
HANDLE hThread_ = nullptr;
|
|
|
|
StreamCallback callback_;
|
|
|
|
IDirectSound8 *ds_ = nullptr;
|
|
IDirectSoundBuffer *dsBuffer_ = nullptr;
|
|
|
|
int bufferSize_; // bytes
|
|
int totalRenderedBytes_;
|
|
int sampleRate_;
|
|
|
|
volatile int threadData_ = 0;
|
|
|
|
enum {
|
|
BUFSIZE = 0x4000,
|
|
MAXWAIT = 20, //ms
|
|
};
|
|
|
|
int currentPos_;
|
|
int lastPos_;
|
|
short realtimeBuffer_[BUFSIZE * 2];
|
|
};
|