ppsspp/GPU
Henrik Rydgård ab7bd6fc67
Merge pull request #11624 from unknownbrackets/shaderid
GPU: Ignore light params for shade mapping in shader id
2018-12-03 09:35:10 +01:00
..
Common Merge pull request #11624 from unknownbrackets/shaderid 2018-12-03 09:35:10 +01:00
D3D11 GPU: Avoid stencil emulation if possible. 2018-12-01 14:05:29 -08:00
Debugger GE Debugger: Allow relative prim counts. 2018-12-01 15:50:20 -08:00
Directx9 GPU: Avoid stencil emulation if possible. 2018-12-01 14:05:29 -08:00
GLES Bump shader caches 2018-12-02 21:49:20 +01:00
Null GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
Software SoftGPU: Calculate texcoords in transform. 2018-11-25 19:19:11 -08:00
Vulkan Bump shader caches 2018-12-02 21:49:20 +01:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Headless: Allow startup using NULL core. 2018-11-30 17:45:54 -08:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPU.vcxproj.filters GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPUCommon.cpp GPU: Dirty stencil on stencil mask change. 2018-12-01 14:00:32 -08:00
GPUCommon.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUInterface.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. 2018-10-07 23:54:17 +09:00