ppsspp/GPU/GLES
2022-08-06 18:27:03 +02:00
..
DepthBufferGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
DrawEngineGLES.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
DrawEngineGLES.h State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
FragmentTestCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Delete more unused code 2022-08-03 22:47:31 +02:00
FramebufferManagerGLES.h Delete more unused code 2022-08-03 22:47:31 +02:00
GPU_GLES.cpp Feature detection fixes 2022-08-06 18:27:03 +02:00
GPU_GLES.h Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
ShaderManagerGLES.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderManagerGLES.h Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
StateMappingGLES.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
TextureCacheGLES.cpp Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00
TextureCacheGLES.h Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00