ppsspp/GPU
2017-11-15 14:22:19 +01:00
..
Common Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
D3D11 Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode) 2017-11-15 14:22:19 +01:00
GLES Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software SoftGPU: Oops, fix silly typo. 2017-11-12 23:07:37 -08:00
Vulkan Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp mingw patches 2017-08-31 22:15:05 +02:00
GPU.h Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp More duplicate code removal 2017-11-14 09:20:36 +01:00
GPUCommon.h Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
GPUInterface.h Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUState.cpp TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
GPUState.h TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00