ppsspp/android/jni/app-android.cpp
Florin9doi 83277680da Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00

1118 lines
32 KiB
C++

// This is generic code that is included in all Android apps that use the
// Native framework by Henrik Rydgard (https://github.com/hrydgard/native).
// It calls a set of methods defined in NativeApp.h. These should be implemented
// by your game or app.
#include <cassert>
#include <cstdlib>
#include <cstdint>
#include <sstream>
#include <queue>
#include <mutex>
#include <thread>
#include <atomic>
#include <jni.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include "base/basictypes.h"
#include "base/stringutil.h"
#include "base/display.h"
#include "base/NativeApp.h"
#include "base/logging.h"
#include "base/timeutil.h"
#include "thread/threadutil.h"
#include "file/zip_read.h"
#include "input/input_state.h"
#include "input/keycodes.h"
#include "profiler/profiler.h"
#include "math/math_util.h"
#include "net/resolve.h"
#include "util/text/parsers.h"
#include "android/jni/native_audio.h"
#include "gfx/gl_common.h"
#include "gfx_es2/gpu_features.h"
#include "Common/GraphicsContext.h"
#include "AndroidGraphicsContext.h"
#include "AndroidVulkanContext.h"
#include "AndroidEGLContext.h"
#include "AndroidJavaGLContext.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Core/HLE/sceUsbCam.h"
#include "Core/HLE/sceUsbGps.h"
#include "Common/CPUDetect.h"
#include "Common/Log.h"
#include "UI/GameInfoCache.h"
#include "app-android.h"
bool useCPUThread = true;
enum class EmuThreadState {
DISABLED,
START_REQUESTED,
RUNNING,
QUIT_REQUESTED,
STOPPED,
};
static std::thread emuThread;
static std::atomic<int> emuThreadState((int)EmuThreadState::DISABLED);
void UpdateRunLoopAndroid(JNIEnv *env);
static AndroidAudioState *g_audioState;
struct FrameCommand {
FrameCommand() {}
FrameCommand(std::string cmd, std::string prm) : command(cmd), params(prm) {}
std::string command;
std::string params;
};
static std::mutex frameCommandLock;
static std::queue<FrameCommand> frameCommands;
std::string systemName;
std::string langRegion;
std::string mogaVersion;
std::string boardName;
static float left_joystick_x_async;
static float left_joystick_y_async;
static float right_joystick_x_async;
static float right_joystick_y_async;
static float hat_joystick_x_async;
static float hat_joystick_y_async;
static int optimalFramesPerBuffer = 0;
static int optimalSampleRate = 0;
static int sampleRate = 0;
static int framesPerBuffer = 0;
static int androidVersion;
static int deviceType;
// Should only be used for display detection during startup (for config defaults etc)
// This is the ACTUAL display size, not the hardware scaled display size.
// Exposed so it can be displayed on the touchscreen test.
int display_xres;
int display_yres;
static int display_dpi_x;
static int display_dpi_y;
static int backbuffer_format; // Android PixelFormat enum
static int desiredBackbufferSizeX;
static int desiredBackbufferSizeY;
// Cache the class loader so we can use it from native threads. Required for TextAndroid.
JavaVM* gJvm = nullptr;
static jobject gClassLoader;
static jmethodID gFindClassMethod;
static jmethodID postCommand;
static jobject nativeActivity;
static volatile bool exitRenderLoop;
static bool renderLoopRunning;
static float dp_xscale = 1.0f;
static float dp_yscale = 1.0f;
static bool renderer_inited = false;
static bool sustainedPerfSupported = false;
// See NativeQueryConfig("androidJavaGL") to change this value.
static bool javaGL = true;
static std::string library_path;
static std::map<SystemPermission, PermissionStatus> permissions;
AndroidGraphicsContext *graphicsContext;
JNIEnv* getEnv() {
JNIEnv *env;
int status = gJvm->GetEnv((void**)&env, JNI_VERSION_1_6);
if(status < 0) {
status = gJvm->AttachCurrentThread(&env, NULL);
if(status < 0) {
return nullptr;
}
}
return env;
}
jclass findClass(const char* name) {
return static_cast<jclass>(getEnv()->CallObjectMethod(gClassLoader, gFindClassMethod, getEnv()->NewStringUTF(name)));
}
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *pjvm, void *reserved) {
ILOG("JNI_OnLoad");
gJvm = pjvm; // cache the JavaVM pointer
auto env = getEnv();
//replace with one of your classes in the line below
auto randomClass = env->FindClass("org/ppsspp/ppsspp/NativeActivity");
jclass classClass = env->GetObjectClass(randomClass);
auto classLoaderClass = env->FindClass("java/lang/ClassLoader");
auto getClassLoaderMethod = env->GetMethodID(classClass, "getClassLoader",
"()Ljava/lang/ClassLoader;");
gClassLoader = env->NewGlobalRef(env->CallObjectMethod(randomClass, getClassLoaderMethod));
gFindClassMethod = env->GetMethodID(classLoaderClass, "findClass",
"(Ljava/lang/String;)Ljava/lang/Class;");
return JNI_VERSION_1_6;
}
static void EmuThreadFunc() {
JNIEnv *env;
gJvm->AttachCurrentThread(&env, nullptr);
setCurrentThreadName("Emu");
ILOG("Entering emu thread");
// Wait for render loop to get started.
if (!graphicsContext || !graphicsContext->Initialized()) {
ILOG("Runloop: Waiting for displayInit...");
while (!graphicsContext || !graphicsContext->Initialized()) {
sleep_ms(20);
}
} else {
ILOG("Runloop: Graphics context available! %p", graphicsContext);
}
NativeInitGraphics(graphicsContext);
ILOG("Graphics initialized. Entering loop.");
// There's no real requirement that NativeInit happen on this thread.
// We just call the update/render loop here.
emuThreadState = (int)EmuThreadState::RUNNING;
while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
UpdateRunLoopAndroid(env);
}
ILOG("QUIT_REQUESTED found, left loop. Setting state to STOPPED.");
emuThreadState = (int)EmuThreadState::STOPPED;
NativeShutdownGraphics();
// Also ask the main thread to stop, so it doesn't hang waiting for a new frame.
graphicsContext->StopThread();
gJvm->DetachCurrentThread();
ILOG("Leaving emu thread");
}
static void EmuThreadStart() {
ILOG("EmuThreadStart");
emuThreadState = (int)EmuThreadState::START_REQUESTED;
emuThread = std::thread(&EmuThreadFunc);
}
// Call EmuThreadStop first, then keep running the GPU (or eat commands)
// as long as emuThreadState isn't STOPPED and/or there are still things queued up.
// Only after that, call EmuThreadJoin.
static void EmuThreadStop(const char *caller) {
ILOG("EmuThreadStop - stopping (%s)...", caller);
emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
}
static void EmuThreadJoin() {
emuThread.join();
emuThread = std::thread();
ILOG("EmuThreadJoin - joined");
}
static void ProcessFrameCommands(JNIEnv *env);
void PushCommand(std::string cmd, std::string param) {
std::lock_guard<std::mutex> guard(frameCommandLock);
frameCommands.push(FrameCommand(cmd, param));
}
// Android implementation of callbacks to the Java part of the app
void SystemToast(const char *text) {
PushCommand("toast", text);
}
void ShowKeyboard() {
PushCommand("showKeyboard", "");
}
void Vibrate(int length_ms) {
char temp[32];
sprintf(temp, "%i", length_ms);
PushCommand("vibrate", temp);
}
void OpenDirectory(const char *path) {
// Unsupported
}
void LaunchBrowser(const char *url) {
PushCommand("launchBrowser", url);
}
void LaunchMarket(const char *url) {
PushCommand("launchMarket", url);
}
void LaunchEmail(const char *email_address) {
PushCommand("launchEmail", email_address);
}
void System_SendMessage(const char *command, const char *parameter) {
PushCommand(command, parameter);
}
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return systemName;
case SYSPROP_LANGREGION: // "en_US"
return langRegion;
case SYSPROP_MOGA_VERSION:
return mogaVersion;
case SYSPROP_BOARDNAME:
return boardName;
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_SYSTEMVERSION:
return androidVersion;
case SYSPROP_DEVICE_TYPE:
return deviceType;
case SYSPROP_DISPLAY_XRES:
return display_xres;
case SYSPROP_DISPLAY_YRES:
return display_yres;
case SYSPROP_AUDIO_SAMPLE_RATE:
return sampleRate;
case SYSPROP_AUDIO_FRAMES_PER_BUFFER:
return framesPerBuffer;
case SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE:
return optimalSampleRate;
case SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER:
return optimalFramesPerBuffer;
case SYSPROP_DISPLAY_REFRESH_RATE:
return (int)(display_hz * 1000.0);
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_SUPPORTS_PERMISSIONS:
return androidVersion >= 23; // 6.0 Marshmallow introduced run time permissions.
case SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE:
return sustainedPerfSupported; // 7.0 introduced sustained performance mode as an optional feature.
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_HAS_IMAGE_BROWSER:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
default:
return false;
}
}
std::string GetJavaString(JNIEnv *env, jstring jstr) {
if (!jstr)
return "";
const char *str = env->GetStringUTFChars(jstr, 0);
std::string cpp_string = std::string(str);
env->ReleaseStringUTFChars(jstr, str);
return cpp_string;
}
extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_registerCallbacks(JNIEnv *env, jobject obj) {
nativeActivity = env->NewGlobalRef(obj);
postCommand = env->GetMethodID(env->GetObjectClass(obj), "postCommand", "(Ljava/lang/String;Ljava/lang/String;)V");
}
extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_unregisterCallbacks(JNIEnv *env, jobject obj) {
env->DeleteGlobalRef(nativeActivity);
nativeActivity = nullptr;
}
// This is now only used as a trigger for GetAppInfo as a function to all before Init.
// On Android we don't use any of the values it returns.
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isLandscape(JNIEnv *env, jclass) {
std::string app_name, app_nice_name, version;
bool landscape;
NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
return landscape;
}
// Allow the app to intercept the back button.
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isAtTopLevel(JNIEnv *env, jclass) {
return NativeIsAtTopLevel();
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioConfig
(JNIEnv *env, jclass, jint optimalFPB, jint optimalSR) {
optimalFramesPerBuffer = optimalFPB;
optimalSampleRate = optimalSR;
}
extern "C" jstring Java_org_ppsspp_ppsspp_NativeApp_queryConfig
(JNIEnv *env, jclass, jstring jquery) {
std::string query = GetJavaString(env, jquery);
std::string result = NativeQueryConfig(query);
jstring jresult = env->NewStringUTF(result.c_str());
return jresult;
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
(JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jstring jlangRegion, jstring japkpath,
jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jcacheDir, jstring jshortcutParam,
jint jAndroidVersion, jstring jboard) {
setCurrentThreadName("androidInit");
// Makes sure we get early permission grants.
ProcessFrameCommands(env);
ILOG("NativeApp.init() -- begin");
PROFILE_INIT();
renderer_inited = false;
androidVersion = jAndroidVersion;
deviceType = jdeviceType;
left_joystick_x_async = 0;
left_joystick_y_async = 0;
right_joystick_x_async = 0;
right_joystick_y_async = 0;
hat_joystick_x_async = 0;
hat_joystick_y_async = 0;
std::string apkPath = GetJavaString(env, japkpath);
VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));
systemName = GetJavaString(env, jmodel);
langRegion = GetJavaString(env, jlangRegion);
ILOG("NativeApp.init(): device name: '%s'", systemName.c_str());
std::string externalDir = GetJavaString(env, jexternalDir);
std::string user_data_path = GetJavaString(env, jdataDir);
if (user_data_path.size() > 0)
user_data_path += "/";
library_path = GetJavaString(env, jlibraryDir) + "/";
std::string shortcut_param = GetJavaString(env, jshortcutParam);
std::string cacheDir = GetJavaString(env, jcacheDir);
std::string buildBoard = GetJavaString(env, jboard);
boardName = buildBoard;
ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str());
std::string app_name;
std::string app_nice_name;
std::string version;
bool landscape;
// Unfortunately, on the Samsung Galaxy S7, this isn't in /proc/cpuinfo.
// We also can't read it from __system_property_get.
if (buildBoard == "universal8890") {
cpu_info.sQuirks.bExynos8890DifferingCachelineSizes = true;
}
NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
// If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
// NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
// NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume().
if (shortcut_param.empty()) {
const char *argv[2] = {app_name.c_str(), 0};
NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
} else {
const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
}
retry:
// Now that we've loaded config, set javaGL.
javaGL = NativeQueryConfig("androidJavaGL") == "true";
switch (g_Config.iGPUBackend) {
case (int)GPUBackend::OPENGL:
useCPUThread = true;
if (javaGL) {
ILOG("NativeApp.init() -- creating OpenGL context (JavaGL)");
graphicsContext = new AndroidJavaEGLGraphicsContext();
} else {
graphicsContext = new AndroidEGLGraphicsContext();
}
break;
case (int)GPUBackend::VULKAN:
{
ILOG("NativeApp.init() -- creating Vulkan context");
useCPUThread = false; // The Vulkan render manager manages its own thread.
// We create and destroy the Vulkan graphics context in the "EGL" thread.
AndroidVulkanContext *ctx = new AndroidVulkanContext();
if (!ctx->InitAPI()) {
ILOG("Failed to initialize Vulkan, switching to OpenGL");
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
SetGPUBackend(GPUBackend::OPENGL);
goto retry;
} else {
graphicsContext = ctx;
}
break;
}
default:
ELOG("NativeApp.init(): iGPUBackend %d not supported. Switching to OpenGL.", (int)g_Config.iGPUBackend);
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
goto retry;
// Crash();
}
if (useCPUThread) {
ILOG("NativeApp.init() - launching emu thread");
EmuThreadStart();
}
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioInit(JNIEnv *, jclass) {
sampleRate = optimalSampleRate;
if (NativeQueryConfig("force44khz") != "0" || optimalSampleRate == 0) {
sampleRate = 44100;
}
if (optimalFramesPerBuffer > 0) {
framesPerBuffer = optimalFramesPerBuffer;
} else {
framesPerBuffer = 512;
}
// Some devices have totally bonkers buffer sizes like 8192. They will have terrible latency anyway, so to avoid having to
// create extra smart buffering code, we'll just let their regular mixer deal with it, missing the fast path (as if they had one...)
if (framesPerBuffer > 512) {
framesPerBuffer = 512;
sampleRate = 44100;
}
ILOG("NativeApp.audioInit() -- Using OpenSL audio! frames/buffer: %i optimal sr: %i actual sr: %i", optimalFramesPerBuffer, optimalSampleRate, sampleRate);
if (!g_audioState) {
g_audioState = AndroidAudio_Init(&NativeMix, framesPerBuffer, sampleRate);
} else {
ELOG("Audio state already initialized");
}
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioShutdown(JNIEnv *, jclass) {
if (g_audioState) {
AndroidAudio_Shutdown(g_audioState);
g_audioState = nullptr;
} else {
ELOG("Audio state already shutdown!");
}
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_resume(JNIEnv *, jclass) {
ILOG("NativeApp.resume() - resuming audio");
AndroidAudio_Resume(g_audioState);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_pause(JNIEnv *, jclass) {
ILOG("NativeApp.pause() - pausing audio");
AndroidAudio_Pause(g_audioState);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_shutdown(JNIEnv *, jclass) {
if (renderer_inited && useCPUThread && graphicsContext) {
// Only used in Java EGL path.
EmuThreadStop("shutdown");
ILOG("BeginAndroidShutdown");
graphicsContext->BeginAndroidShutdown();
// Skipping GL calls, the old context is gone.
while (graphicsContext->ThreadFrame()) {
ILOG("graphicsContext->ThreadFrame executed to clear buffers");
}
ILOG("Joining emuthread");
EmuThreadJoin();
ILOG("Joined emuthread");
graphicsContext->ThreadEnd();
graphicsContext->ShutdownFromRenderThread();
ILOG("Graphics context now shut down from NativeApp_shutdown");
}
ILOG("NativeApp.shutdown() -- begin");
if (renderer_inited) {
ILOG("Shutting down renderer");
// This will be from the wrong thread? :/
graphicsContext->Shutdown();
delete graphicsContext;
graphicsContext = nullptr;
renderer_inited = false;
} else {
ILOG("Not shutting down renderer - not initialized");
}
NativeShutdown();
VFSShutdown();
while (frameCommands.size())
frameCommands.pop();
ILOG("NativeApp.shutdown() -- end");
}
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
// We should be running on the render thread here.
std::string errorMessage;
if (renderer_inited) {
// Would be really nice if we could get something on the GL thread immediately when shutting down.
ILOG("NativeApp.displayInit() restoring");
if (useCPUThread) {
EmuThreadStop("displayInit");
graphicsContext->BeginAndroidShutdown();
ILOG("BeginAndroidShutdown. Looping until emu thread done...");
// Skipping GL calls here because the old context is lost.
while (graphicsContext->ThreadFrame()) {
continue;
}
ILOG("Joining emu thread");
EmuThreadJoin();
} else {
NativeShutdownGraphics();
}
graphicsContext->ThreadEnd();
graphicsContext->ShutdownFromRenderThread();
ILOG("Shut down both threads. Now let's bring it up again!");
graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
if (useCPUThread) {
EmuThreadStart();
} else {
NativeInitGraphics(graphicsContext);
}
graphicsContext->ThreadStart();
ILOG("Restored.");
} else {
ILOG("NativeApp.displayInit() first time");
graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
graphicsContext->ThreadStart();
renderer_inited = true;
}
NativeMessageReceived("recreateviews", "");
}
static void recalculateDpi() {
g_dpi = display_dpi_x;
g_dpi_scale_x = 240.0f / display_dpi_x;
g_dpi_scale_y = 240.0f / display_dpi_y;
g_dpi_scale_real_x = g_dpi_scale_x;
g_dpi_scale_real_y = g_dpi_scale_y;
dp_xres = display_xres * g_dpi_scale_x;
dp_yres = display_yres * g_dpi_scale_y;
// Touch scaling is from display pixels to dp pixels.
// Wait, doesn't even make sense... this is equal to g_dpi_scale_x. TODO: Figure out what's going on!
dp_xscale = (float)dp_xres / (float)display_xres;
dp_yscale = (float)dp_yres / (float)display_yres;
pixel_in_dps_x = (float)pixel_xres / dp_xres;
pixel_in_dps_y = (float)pixel_yres / dp_yres;
ILOG("RecalcDPI: display_xres=%d display_yres=%d", display_xres, display_yres);
ILOG("RecalcDPI: g_dpi=%f g_dpi_scale_x=%f g_dpi_scale_y=%f", g_dpi, g_dpi_scale_x, g_dpi_scale_y);
ILOG("RecalcDPI: dp_xscale=%f dp_yscale=%f", dp_xscale, dp_yscale);
ILOG("RecalcDPI: dp_xres=%d dp_yres=%d", dp_xres, dp_yres);
ILOG("RecalcDPI: pixel_xres=%d pixel_yres=%d", pixel_xres, pixel_yres);
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) {
ILOG("NativeApp.backbufferResize(%d x %d)", bufw, bufh);
bool new_size = pixel_xres != bufw || pixel_yres != bufh;
int old_w = pixel_xres;
int old_h = pixel_yres;
// pixel_*res is the backbuffer resolution.
pixel_xres = bufw;
pixel_yres = bufh;
backbuffer_format = format;
recalculateDpi();
if (new_size) {
ILOG("Size change detected (previously %d,%d) - calling NativeResized()", old_w, old_h);
NativeResized();
} else {
ILOG("NativeApp::backbufferResize: Size didn't change.");
}
}
void UpdateRunLoopAndroid(JNIEnv *env) {
NativeUpdate();
NativeRender(graphicsContext);
time_update();
std::lock_guard<std::mutex> guard(frameCommandLock);
if (!nativeActivity) {
while (!frameCommands.empty())
frameCommands.pop();
return;
}
// Still under lock here.
ProcessFrameCommands(env);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
static bool hasSetThreadName = false;
if (!hasSetThreadName) {
hasSetThreadName = true;
setCurrentThreadName("AndroidRender");
}
if (useCPUThread) {
// This is the "GPU thread".
if (graphicsContext)
graphicsContext->ThreadFrame();
} else {
UpdateRunLoopAndroid(env);
}
}
void System_AskForPermission(SystemPermission permission) {
switch (permission) {
case SYSTEM_PERMISSION_STORAGE:
PushCommand("ask_permission", "storage");
break;
}
}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) {
if (androidVersion < 23) {
return PERMISSION_STATUS_GRANTED;
} else {
return permissions[permission];
}
}
extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch
(JNIEnv *, jclass, float x, float y, int code, int pointerId) {
float scaledX = x * dp_xscale;
float scaledY = y * dp_yscale;
TouchInput touch;
touch.id = pointerId;
touch.x = scaledX;
touch.y = scaledY;
touch.flags = code;
bool retval = NativeTouch(touch);
return retval;
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyDown(JNIEnv *, jclass, jint deviceId, jint key, jboolean isRepeat) {
KeyInput keyInput;
keyInput.deviceId = deviceId;
keyInput.keyCode = key;
keyInput.flags = KEY_DOWN;
if (isRepeat) {
keyInput.flags |= KEY_IS_REPEAT;
}
return NativeKey(keyInput);
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyUp(JNIEnv *, jclass, jint deviceId, jint key) {
KeyInput keyInput;
keyInput.deviceId = deviceId;
keyInput.keyCode = key;
keyInput.flags = KEY_UP;
return NativeKey(keyInput);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_beginJoystickEvent(
JNIEnv *env, jclass) {
// mutex lock?
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_joystickAxis(
JNIEnv *env, jclass, jint deviceId, jint axisId, jfloat value) {
if (!renderer_inited)
return false;
switch (axisId) {
case JOYSTICK_AXIS_X:
left_joystick_x_async = value;
break;
case JOYSTICK_AXIS_Y:
left_joystick_y_async = -value;
break;
case JOYSTICK_AXIS_Z:
right_joystick_x_async = value;
break;
case JOYSTICK_AXIS_RZ:
right_joystick_y_async = -value;
break;
case JOYSTICK_AXIS_HAT_X:
hat_joystick_x_async = value;
break;
case JOYSTICK_AXIS_HAT_Y:
hat_joystick_y_async = -value;
break;
}
AxisInput axis;
axis.axisId = axisId;
axis.deviceId = deviceId;
axis.value = value;
float sensitivity = g_Config.fXInputAnalogSensitivity;
axis.value *= sensitivity;
return NativeAxis(axis);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_endJoystickEvent(
JNIEnv *env, jclass) {
// mutex unlock?
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_mouseWheelEvent(
JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) {
// TODO: Support mousewheel for android
return true;
}
extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_accelerometer(JNIEnv *, jclass, float x, float y, float z) {
if (!renderer_inited)
return false;
AxisInput axis;
axis.deviceId = DEVICE_ID_ACCELEROMETER;
axis.flags = 0;
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis.value = x;
bool retvalX = NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis.value = y;
bool retvalY = NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis.value = z;
bool retvalZ = NativeAxis(axis);
return retvalX || retvalY || retvalZ;
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
std::string msg = GetJavaString(env, message);
std::string prm = GetJavaString(env, param);
// Some messages are caught by app-android.
if (msg == "moga") {
mogaVersion = prm;
} else if (msg == "permission_pending") {
ILOG("STORAGE PERMISSION: PENDING");
// TODO: Add support for other permissions
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_PENDING;
} else if (msg == "permission_denied") {
ILOG("STORAGE PERMISSION: DENIED");
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_DENIED;
} else if (msg == "permission_granted") {
ILOG("STORAGE PERMISSION: GRANTED");
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_GRANTED;
} else if (msg == "sustained_perf_supported") {
sustainedPerfSupported = true;
}
// Ensures that the receiver can handle it on a sensible thread.
NativeMessageReceived(msg.c_str(), prm.c_str());
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeActivity_exitEGLRenderLoop(JNIEnv *env, jobject obj) {
if (!renderLoopRunning) {
ELOG("Render loop already exited");
return;
}
exitRenderLoop = true;
while (renderLoopRunning) {
sleep_ms(10);
}
}
void correctRatio(int &sz_x, int &sz_y, float scale) {
float x = (float)sz_x;
float y = (float)sz_y;
float ratio = x / y;
ILOG("CorrectRatio: Considering size: %0.2f/%0.2f=%0.2f for scale %f", x, y, ratio, scale);
float targetRatio;
// Try to get the longest dimension to match scale*PSP resolution.
if (x >= y) {
targetRatio = 480.0f / 272.0f;
x = 480.f * scale;
y = 272.f * scale;
} else {
targetRatio = 272.0f / 480.0f;
x = 272.0f * scale;
y = 480.0f * scale;
}
float correction = targetRatio / ratio;
ILOG("Target ratio: %0.2f ratio: %0.2f correction: %0.2f", targetRatio, ratio, correction);
if (ratio < targetRatio) {
y *= correction;
} else {
x /= correction;
}
sz_x = x;
sz_y = y;
ILOG("Corrected ratio: %dx%d", sz_x, sz_y);
}
void getDesiredBackbufferSize(int &sz_x, int &sz_y) {
sz_x = display_xres;
sz_y = display_yres;
std::string config = NativeQueryConfig("hwScale");
int scale;
if (1 == sscanf(config.c_str(), "%d", &scale) && scale > 0) {
correctRatio(sz_x, sz_y, scale);
} else {
sz_x = 0;
sz_y = 0;
}
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setDisplayParameters(JNIEnv *, jclass, jint xres, jint yres, jint dpi, jfloat refreshRate) {
ILOG("NativeApp.setDisplayParameters(%d x %d, dpi=%d, refresh=%0.2f)", xres, yres, dpi, refreshRate);
display_xres = xres;
display_yres = yres;
display_dpi_x = dpi;
display_dpi_y = dpi;
display_hz = refreshRate;
recalculateDpi();
NativeResized();
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_computeDesiredBackbufferDimensions() {
getDesiredBackbufferSize(desiredBackbufferSizeX, desiredBackbufferSizeY);
}
extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferWidth(JNIEnv *, jclass) {
return desiredBackbufferSizeX;
}
extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferHeight(JNIEnv *, jclass) {
return desiredBackbufferSizeY;
}
std::vector<std::string> __cameraGetDeviceList() {
jclass cameraClass = findClass("org/ppsspp/ppsspp/CameraHelper");
jmethodID deviceListMethod = getEnv()->GetStaticMethodID(cameraClass, "getDeviceList", "()Ljava/util/ArrayList;");
jobject deviceListObject = getEnv()->CallStaticObjectMethod(cameraClass, deviceListMethod);
jclass arrayListClass = getEnv()->FindClass("java/util/ArrayList");
jmethodID arrayListSize = getEnv()->GetMethodID(arrayListClass, "size", "()I");
jmethodID arrayListGet = getEnv()->GetMethodID(arrayListClass, "get", "(I)Ljava/lang/Object;");
jint arrayListObjectLen = getEnv()->CallIntMethod(deviceListObject, arrayListSize);
std::vector<std::string> deviceListVector;
for (int i=0; i < arrayListObjectLen; i++) {
jstring dev = static_cast<jstring>(getEnv()->CallObjectMethod(deviceListObject, arrayListGet, i));
const char* cdev = getEnv()->GetStringUTFChars(dev, nullptr);
deviceListVector.push_back(cdev);
getEnv()->ReleaseStringUTFChars(dev, cdev);
getEnv()->DeleteLocalRef(dev);
}
return deviceListVector;
}
extern "C" jint Java_org_ppsspp_ppsspp_NativeApp_getSelectedCamera(JNIEnv *, jclass) {
int cameraId = 0;
sscanf(g_Config.sCameraDevice.c_str(), "%d:", &cameraId);
return cameraId;
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setGpsDataAndroid(JNIEnv *, jclass,
jlong time, jfloat hdop, jfloat latitude, jfloat longitude, jfloat altitude, jfloat speed, jfloat bearing) {
GPS::setGpsData(time, hdop, latitude, longitude, altitude, speed, bearing);
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setSatInfoAndroid(JNIEnv *, jclass,
jshort index, jshort id, jshort elevation, jshort azimuth, jshort snr, jshort good) {
GPS::setSatInfo(index, id, elevation, azimuth, snr, good);
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_pushCameraImageAndroid(JNIEnv *env, jclass,
jbyteArray image) {
if (image != NULL) {
jlong size = env->GetArrayLength(image);
jbyte* buffer = env->GetByteArrayElements(image, NULL);
Camera::pushCameraImage(size, (unsigned char *)buffer);
env->ReleaseByteArrayElements(image, buffer, JNI_ABORT);
}
}
// Call this under frameCommandLock.
static void ProcessFrameCommands(JNIEnv *env) {
while (!frameCommands.empty()) {
FrameCommand frameCmd;
frameCmd = frameCommands.front();
frameCommands.pop();
ILOG("frameCommand '%s' '%s'", frameCmd.command.c_str(), frameCmd.params.c_str());
jstring cmd = env->NewStringUTF(frameCmd.command.c_str());
jstring param = env->NewStringUTF(frameCmd.params.c_str());
env->CallVoidMethod(nativeActivity, postCommand, cmd, param);
env->DeleteLocalRef(cmd);
env->DeleteLocalRef(param);
}
}
extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runEGLRenderLoop(JNIEnv *env, jobject obj, jobject _surf) {
// Needed for Vulkan, even if we're not using the old EGL path.
exitRenderLoop = false;
// This is up here to prevent race conditions, in case we pause during init.
renderLoopRunning = true;
ANativeWindow *wnd = _surf ? ANativeWindow_fromSurface(env, _surf) : nullptr;
WLOG("runEGLRenderLoop. display_xres=%d display_yres=%d", display_xres, display_yres);
if (wnd == nullptr) {
ELOG("Error: Surface is null.");
renderLoopRunning = false;
return false;
}
retry:
bool vulkan = g_Config.iGPUBackend == (int)GPUBackend::VULKAN;
int tries = 0;
if (!graphicsContext->InitFromRenderThread(wnd, desiredBackbufferSizeX, desiredBackbufferSizeY, backbuffer_format, androidVersion)) {
ELOG("Failed to initialize graphics context.");
if (!exitRenderLoop && (vulkan && tries < 2)) {
ILOG("Trying again, this time with OpenGL.");
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
SetGPUBackend((GPUBackend)g_Config.iGPUBackend);
// If we were still supporting EGL for GL:
// tries++;
// goto retry;
delete graphicsContext;
graphicsContext = nullptr;
renderLoopRunning = false;
return false;
}
delete graphicsContext;
graphicsContext = nullptr;
renderLoopRunning = false;
return false;
}
if (!exitRenderLoop) {
if (!useCPUThread) {
NativeInitGraphics(graphicsContext);
}
graphicsContext->ThreadStart();
renderer_inited = true;
}
if (!exitRenderLoop) {
static bool hasSetThreadName = false;
if (!hasSetThreadName) {
hasSetThreadName = true;
setCurrentThreadName("AndroidRender");
}
}
if (useCPUThread) {
ELOG("Running graphics loop");
while (!exitRenderLoop) {
// This is the "GPU thread".
graphicsContext->ThreadFrame();
graphicsContext->SwapBuffers();
}
} else {
while (!exitRenderLoop) {
NativeUpdate();
NativeRender(graphicsContext);
time_update();
graphicsContext->SwapBuffers();
ProcessFrameCommands(env);
}
}
ILOG("Leaving EGL/Vulkan render loop.");
if (useCPUThread) {
EmuThreadStop("exitrenderloop");
while (graphicsContext->ThreadFrame()) {
continue;
}
EmuThreadJoin();
} else {
NativeShutdownGraphics();
}
renderer_inited = false;
graphicsContext->ThreadEnd();
// Shut the graphics context down to the same state it was in when we entered the render thread.
ILOG("Shutting down graphics context from render thread...");
graphicsContext->ShutdownFromRenderThread();
renderLoopRunning = false;
WLOG("Render loop function exited.");
return true;
}
extern "C" jstring Java_org_ppsspp_ppsspp_ShortcutActivity_queryGameName(JNIEnv *env, jclass, jstring jpath) {
std::string path = GetJavaString(env, jpath);
std::string result = "";
GameInfoCache *cache = new GameInfoCache();
std::shared_ptr<GameInfo> info = cache->GetInfo(nullptr, path, 0);
// Wait until it's done: this is synchronous, unfortunately.
if (info) {
cache->WaitUntilDone(info);
if (info->fileType != IdentifiedFileType::UNKNOWN) {
result = info->GetTitle();
// Pretty arbitrary, but the home screen will often truncate titles.
// Let's remove "The " from names since it's common in English titles.
if (result.length() > strlen("The ") && startsWithNoCase(result, "The ")) {
result = result.substr(strlen("The "));
}
}
}
delete cache;
return env->NewStringUTF(result.c_str());
}