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https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
217 lines
6.9 KiB
Plaintext
217 lines
6.9 KiB
Plaintext
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// This code implements the emulated audio using CoreAudio for iOS
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// Originally written by jtraynham
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#include "iOSCoreAudio.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include <AudioToolbox/AudioToolbox.h>
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#import <AVFoundation/AVFoundation.h>
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#define SAMPLE_RATE 44100
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static AudioComponentInstance audioInstance = nil;
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static bool g_displayConnected = false;
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void iOSCoreAudioUpdateSession() {
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NSError *error = nil;
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if (g_displayConnected) {
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INFO_LOG(Log::Audio, "Display connected, setting Playback mode");
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// Special handling when a display is connected. Always exclusive.
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// Let's revisit this later.
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
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return;
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}
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INFO_LOG(Log::Audio, "RespectSilentMode: %d MixWithOthers: %d", g_Config.bAudioRespectSilentMode, g_Config.bAudioMixWithOthers);
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// Hacky hack to force iOS to re-evaluate.
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// Switching from CatogoryPlayback to CategoryPlayback with an option otherwise does nothing.
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAudioProcessing error:&error];
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// Here, we apply the settings.
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const bool mixWithOthers = g_Config.bAudioMixWithOthers;
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if (g_Config.bAudioMixWithOthers) {
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if (g_Config.bAudioRespectSilentMode) {
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
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} else {
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionMixWithOthers error:&error];
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}
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} else {
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if (g_Config.bAudioRespectSilentMode) {
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategorySoloAmbient error:&error];
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} else {
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:0 error:&error];
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}
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// Can't achieve exclusive + respect silent mode
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}
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if (error) {
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NSLog(@"%@", error);
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}
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}
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void iOSCoreAudioSetDisplayConnected(bool connected) {
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g_displayConnected = connected;
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iOSCoreAudioUpdateSession();
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}
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int NativeMix(short *audio, int numSamples, int sampleRate);
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OSStatus iOSCoreAudioCallback(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData)
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{
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// see if we have any sound to play
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short *output = (short *)ioData->mBuffers[0].mData;
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UInt32 framesReady = NativeMix(output, inNumberFrames, SAMPLE_RATE);
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if (framesReady == 0) {
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// oops, we don't currently have any sound, so return silence
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*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
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}
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/*
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* You'd think iOS would want to know how many frames were
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* actually generated in case it was less than asked for, but
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* apparently that causes micro-stuttering and everything just
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* works better if we lie and say we successfully generated as
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* many frames as it wanted... weird. We still get micro-stuttering
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* but it's less noticeable this way.
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*/
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//UInt32 bytesReady = framesReady * sizeof(short) * 2;
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UInt32 bytesReady = inNumberFrames * sizeof(short) * 2;
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ioData->mBuffers[0].mDataByteSize = bytesReady;
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return noErr;
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}
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void iOSCoreAudioInit()
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{
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iOSCoreAudioUpdateSession();
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NSError *error = nil;
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AVAudioSession *session = [AVAudioSession sharedInstance];
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if (![session setActive:YES error:&error]) {
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ERROR_LOG(Log::System, "Failed to activate AVFoundation audio session");
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if (error.localizedDescription) {
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NSLog(@"%@", error.localizedDescription);
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}
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if (error.localizedFailureReason) {
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NSLog(@"%@", error.localizedFailureReason);
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}
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}
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if (audioInstance) {
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// Already running
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return;
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}
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OSErr err;
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// first, grab the default output
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AudioComponentDescription defaultOutputDescription;
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defaultOutputDescription.componentType = kAudioUnitType_Output;
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defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
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defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
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defaultOutputDescription.componentFlags = 0;
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defaultOutputDescription.componentFlagsMask = 0;
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AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
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// create our instance
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err = AudioComponentInstanceNew(defaultOutput, &audioInstance);
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if (err != noErr) {
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audioInstance = nil;
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return;
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}
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// create our callback so we can give it the audio data
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AURenderCallbackStruct input;
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input.inputProc = iOSCoreAudioCallback;
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input.inputProcRefCon = NULL;
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err = AudioUnitSetProperty(audioInstance,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input,
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0,
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&input,
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sizeof(input));
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if (err != noErr) {
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AudioComponentInstanceDispose(audioInstance);
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audioInstance = nil;
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return;
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}
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// setup the audio format we'll be using (stereo pcm)
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AudioStreamBasicDescription streamFormat;
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memset(&streamFormat, 0, sizeof(streamFormat));
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streamFormat.mSampleRate = SAMPLE_RATE;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
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streamFormat.mBitsPerChannel = sizeof(short) * 8;
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streamFormat.mChannelsPerFrame = 2;
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streamFormat.mFramesPerPacket = 1;
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streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame;
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streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
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err = AudioUnitSetProperty(audioInstance,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof(AudioStreamBasicDescription));
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if (err != noErr) {
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AudioComponentInstanceDispose(audioInstance);
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audioInstance = nil;
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return;
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}
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// k, all setup, so init
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err = AudioUnitInitialize(audioInstance);
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if (err != noErr) {
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AudioComponentInstanceDispose(audioInstance);
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audioInstance = nil;
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return;
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}
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// finally start playback
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err = AudioOutputUnitStart(audioInstance);
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if (err != noErr) {
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AudioUnitUninitialize(audioInstance);
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AudioComponentInstanceDispose(audioInstance);
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audioInstance = nil;
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return;
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}
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// we're good to go
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}
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void iOSCoreAudioShutdown()
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{
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if (audioInstance) {
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AudioOutputUnitStop(audioInstance);
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AudioUnitUninitialize(audioInstance);
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AudioComponentInstanceDispose(audioInstance);
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audioInstance = nil;
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}
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}
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