ppsspp/GPU/Directx9
2016-05-01 08:54:43 -07:00
..
helper d3d9: Check actual FBO format for INTZ support. 2016-03-24 19:04:25 -07:00
DepalettizeShaderDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShaderDX9.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DrawEngineDX9.cpp Tiny cleanup to indexgen. 2016-04-10 02:30:33 -07:00
DrawEngineDX9.h Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
FramebufferDX9.cpp Remove an unnecessary func define. 2016-04-10 02:31:56 -07:00
FramebufferDX9.h Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
GPU_DX9.cpp Track video addresses in texture cache. 2016-05-01 08:39:18 -07:00
GPU_DX9.h Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
PixelShaderGeneratorDX9.cpp Treat invalid blend factors as fixed consistently. 2015-11-19 06:48:06 -08:00
PixelShaderGeneratorDX9.h Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
ShaderManagerDX9.cpp Buildfix 2016-04-10 10:55:13 +02:00
ShaderManagerDX9.h Remove redundant parameters 2016-01-17 20:33:21 +01:00
StateMappingDX9.cpp Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
StateMappingDX9.h Native merge part 2: update build files. 2015-09-06 13:06:57 -07:00
StencilBufferDX9.cpp We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
TextureCacheDX9.cpp Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
TextureCacheDX9.h Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
VertexShaderGeneratorDX9.cpp Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices. 2016-03-20 19:31:02 +01:00
VertexShaderGeneratorDX9.h D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00