ppsspp/Windows/Debugger/Debugger_Disasm.h

66 lines
1.6 KiB
C++

// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
#pragma once
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/TabControl.h"
#include "Windows/Debugger/CtrlDisasmView.h"
#include "Windows/Debugger/Debugger_Lists.h"
#include "Windows/Debugger/CPURegsInterface.h"
#include "Core/MIPS/MIPSDebugInterface.h"
#include "Core/Debugger/Breakpoints.h"
#include <vector>
#include "Common/CommonWindows.h"
class CDisasm : public Dialog
{
private:
int minWidth;
int minHeight;
DebugInterface *cpu;
u64 lastTicks;
HWND statusBarWnd;
CtrlBreakpointList* breakpointList;
CtrlThreadList* threadList;
CtrlStackTraceView* stackTraceView;
CtrlModuleList* moduleList;
TabControl* leftTabs;
TabControl* bottomTabs;
std::vector<BreakPoint> displayedBreakPoints_;
std::vector<MemCheck> displayedMemChecks_;
bool keepStatusBarText = false;
bool hideBottomTabs = false;
bool deferredSymbolFill_ = false;
BOOL DlgProc(UINT message, WPARAM wParam, LPARAM lParam) override;
void UpdateSize(WORD width, WORD height);
void SavePosition();
void updateThreadLabel(bool clear);
void stepInto();
void stepOver();
void stepOut();
void runToLine();
public:
int index;
CDisasm(HINSTANCE _hInstance, HWND _hParent, DebugInterface *cpu);
~CDisasm();
void Show(bool bShow) override;
void Update() override {
UpdateDialog(true);
SetDebugMode(Core_IsStepping(), false);
breakpointList->reloadBreakpoints();
};
void UpdateDialog(bool _bComplete = false);
// SetDebugMode
void SetDebugMode(bool _bDebug, bool switchPC);
void Goto(u32 addr);
void NotifyMapLoaded();
};