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DisplayListInterpreter.cpp
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Remove that silly factor 2 for floating point texcoords and weights.
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2013-07-27 22:14:34 +02:00 |
DisplayListInterpreter.h
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Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
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2013-06-22 22:28:48 +02:00 |
FragmentShaderGenerator.cpp
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Use the texture-related GE accessors.
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2013-07-21 19:45:04 -07:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
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2013-07-25 18:20:08 +02:00 |
Framebuffer.h
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NewUI fix and add selectable frameskipping/Resolution to winUI
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2013-07-26 22:10:03 +08:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Remove that silly factor 2 for floating point texcoords and weights.
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2013-07-27 22:14:34 +02:00 |
ShaderManager.h
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Optimize linked shader lookup in ApplyShader().
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2013-06-30 20:33:50 -07:00 |
StateMapping.cpp
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Fix rear mirror in Ridge Racer 2
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2013-07-27 18:45:48 +08:00 |
StateMapping.h
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Remove relative gl_common.h include directives
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2013-07-10 19:28:15 +02:00 |
TextureCache.cpp
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Apply LINEAR/LINEARFMV to TextureCache
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2013-07-23 19:31:14 +08:00 |
TextureCache.h
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Use UPPER case for enum
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2013-07-23 19:28:01 +08:00 |
TextureScaler.cpp
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Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go.
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2013-07-25 18:34:55 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Remove an unused private var.
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2013-07-26 22:13:43 -07:00 |
TransformPipeline.h
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TransformPipeline: Minor memory optimization and a prim sanity check
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2013-07-22 19:22:38 +02:00 |
VertexDecoder.cpp
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Remove that silly factor 2 for floating point texcoords and weights.
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2013-07-27 22:14:34 +02:00 |
VertexDecoder.h
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Remove that silly factor 2 for floating point texcoords and weights.
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2013-07-27 22:14:34 +02:00 |
VertexShaderGenerator.cpp
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Remove that silly factor 2 for floating point texcoords and weights.
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2013-07-27 22:14:34 +02:00 |
VertexShaderGenerator.h
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Collapse skinning shaders with #bones < 4 to a single one.
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2013-07-27 20:09:22 +02:00 |