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DepthBufferGLES.cpp
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Clean up and comment framebuffer struct better, add bind sequence numbers
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2022-08-17 10:09:11 +02:00 |
DrawEngineGLES.cpp
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
DrawEngineGLES.h
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
FragmentTestCacheGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
FramebufferManagerGLES.h
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
GPU_GLES.cpp
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GPU: Make NotifyConfigChanged() calls consistent.
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2022-09-07 23:41:00 -07:00 |
GPU_GLES.h
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
ShaderManagerGLES.cpp
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Merge branch 'master' into compat_openxr_gta
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2022-09-13 21:01:55 +02:00 |
ShaderManagerGLES.h
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OpenXR - Split projection matrix for color and depth buffer
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2022-09-04 21:12:18 +02:00 |
StateMappingGLES.cpp
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Fix the new logic-op-in-shader on OpenGL and D3D11
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2022-09-04 22:53:05 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
TextureCacheGLES.h
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |