ppsspp/GPU/GLES
2022-09-16 10:20:11 +02:00
..
DepthBufferGLES.cpp Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
DrawEngineGLES.cpp Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
DrawEngineGLES.h Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
FragmentTestCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp More removing redundant stuff 2022-08-16 21:38:09 +02:00
FramebufferManagerGLES.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_GLES.cpp GPU: Make NotifyConfigChanged() calls consistent. 2022-09-07 23:41:00 -07:00
GPU_GLES.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
ShaderManagerGLES.cpp Merge branch 'master' into compat_openxr_gta 2022-09-13 21:01:55 +02:00
ShaderManagerGLES.h OpenXR - Split projection matrix for color and depth buffer 2022-09-04 21:12:18 +02:00
StateMappingGLES.cpp Fix the new logic-op-in-shader on OpenGL and D3D11 2022-09-04 22:53:05 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp OpenGL and D3D11 fixes 2022-09-14 23:35:15 +02:00
TextureCacheGLES.h Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00