mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 08:50:33 +00:00
334 lines
8.8 KiB
C++
334 lines
8.8 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <set>
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#include <algorithm>
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#include <vector>
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#include "base/NativeApp.h"
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#include "base/display.h"
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#include "input/input_state.h"
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#include "Common/Log.h"
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#include "Windows/RawInput.h"
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#include "Windows/KeyboardDevice.h"
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#include "Windows/MainWindow.h"
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#include "Windows/WindowsHost.h"
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#include "Common/CommonFuncs.h"
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#include "Core/Config.h"
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#ifndef HID_USAGE_PAGE_GENERIC
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#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
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#endif
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#ifndef HID_USAGE_GENERIC_POINTER
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#define HID_USAGE_GENERIC_POINTER ((USHORT) 0x01)
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#endif
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#ifndef HID_USAGE_GENERIC_MOUSE
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#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
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#endif
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#ifndef HID_USAGE_GENERIC_JOYSTICK
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#define HID_USAGE_GENERIC_JOYSTICK ((USHORT) 0x04)
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#endif
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#ifndef HID_USAGE_GENERIC_GAMEPAD
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#define HID_USAGE_GENERIC_GAMEPAD ((USHORT) 0x05)
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#endif
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#ifndef HID_USAGE_GENERIC_KEYBOARD
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#define HID_USAGE_GENERIC_KEYBOARD ((USHORT) 0x06)
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#endif
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#ifndef HID_USAGE_GENERIC_KEYPAD
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#define HID_USAGE_GENERIC_KEYPAD ((USHORT) 0x07)
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#endif
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#ifndef HID_USAGE_GENERIC_MULTIAXIS
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#define HID_USAGE_GENERIC_MULTIAXIS ((USHORT) 0x07)
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#endif
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namespace WindowsRawInput {
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static std::set<int> keyboardKeysDown;
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static void *rawInputBuffer;
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static size_t rawInputBufferSize;
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static bool menuActive;
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static bool focused = true;
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static bool mouseDown[5] = { false, false, false, false, false }; //left, right, middle, 4, 5
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static float mouseX = 0.0f;
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static float mouseY = 0.0f;
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void Init() {
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RAWINPUTDEVICE dev[3];
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memset(dev, 0, sizeof(dev));
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dev[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
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dev[0].usUsage = HID_USAGE_GENERIC_KEYBOARD;
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dev[0].dwFlags = g_Config.bIgnoreWindowsKey ? RIDEV_NOHOTKEYS : 0;
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dev[1].usUsagePage = HID_USAGE_PAGE_GENERIC;
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dev[1].usUsage = HID_USAGE_GENERIC_MOUSE;
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dev[1].dwFlags = 0;
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dev[2].usUsagePage = HID_USAGE_PAGE_GENERIC;
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dev[2].usUsage = HID_USAGE_GENERIC_JOYSTICK;
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dev[2].dwFlags = 0;
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if (!RegisterRawInputDevices(dev, 3, sizeof(RAWINPUTDEVICE))) {
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WARN_LOG(SYSTEM, "Unable to register raw input devices: %s", GetLastErrorMsg());
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}
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}
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bool UpdateMenuActive() {
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MENUBARINFO info;
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memset(&info, 0, sizeof(info));
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info.cbSize = sizeof(info);
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if (GetMenuBarInfo(MainWindow::GetHWND(), OBJID_MENU, 0, &info) != 0) {
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menuActive = info.fBarFocused != FALSE;
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} else {
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// In fullscreen mode, we remove the menu
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menuActive = false;
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}
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return menuActive;
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}
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static int GetTrueVKey(const RAWKEYBOARD &kb) {
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int vKey = kb.VKey;
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switch (kb.VKey) {
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case VK_SHIFT:
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vKey = MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX);
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break;
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case VK_CONTROL:
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if (kb.Flags & RI_KEY_E0)
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vKey = VK_RCONTROL;
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else
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vKey = VK_LCONTROL;
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break;
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case VK_MENU:
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if (kb.Flags & RI_KEY_E0)
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vKey = VK_RMENU; // Right Alt / AltGr
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else
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vKey = VK_LMENU; // Left Alt
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break;
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//case VK_RETURN:
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// if (kb.Flags & RI_KEY_E0)
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// vKey = VK_RETURN; // Numeric return - no code for this. Can special case.
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// break;
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// Source: http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/
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case VK_NUMLOCK:
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// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
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vKey = MapVirtualKey(kb.VKey, MAPVK_VK_TO_VSC) | 0x100;
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break;
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default:
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break;
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}
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return windowsTransTable[vKey];
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}
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void ProcessKeyboard(RAWINPUT *raw, bool foreground) {
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if (menuActive && UpdateMenuActive()) {
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// Ignore keyboard input while a menu is active, it's probably interacting with the menu.
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return;
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}
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KeyInput key;
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key.deviceId = DEVICE_ID_KEYBOARD;
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if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
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key.flags = KEY_DOWN;
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key.keyCode = GetTrueVKey(raw->data.keyboard);
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if (key.keyCode) {
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NativeKey(key);
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keyboardKeysDown.insert(key.keyCode);
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}
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} else if (raw->data.keyboard.Message == WM_KEYUP) {
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key.flags = KEY_UP;
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key.keyCode = GetTrueVKey(raw->data.keyboard);
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if (key.keyCode) {
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NativeKey(key);
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auto keyDown = std::find(keyboardKeysDown.begin(), keyboardKeysDown.end(), key.keyCode);
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if (keyDown != keyboardKeysDown.end())
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keyboardKeysDown.erase(keyDown);
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}
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}
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}
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LRESULT ProcessChar(HWND hWnd, WPARAM wParam, LPARAM lParam) {
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KeyInput key;
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key.keyCode = wParam; // Note that this is NOT a NKCODE but a Unicode character!
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key.flags = KEY_CHAR;
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key.deviceId = DEVICE_ID_KEYBOARD;
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NativeKey(key);
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return 0;
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}
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static bool MouseInWindow(HWND hWnd) {
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POINT pt;
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if (GetCursorPos(&pt) != 0) {
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RECT rt;
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if (GetWindowRect(hWnd, &rt) != 0) {
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return PtInRect(&rt, pt) != 0;
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}
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}
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return true;
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}
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void ProcessMouse(HWND hWnd, RAWINPUT *raw, bool foreground) {
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if (menuActive && UpdateMenuActive()) {
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// Ignore mouse input while a menu is active, it's probably interacting with the menu.
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return;
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}
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TouchInput touch;
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touch.id = 0;
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touch.flags = TOUCH_MOVE;
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touch.x = mouseX;
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touch.y = mouseY;
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KeyInput key;
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key.deviceId = DEVICE_ID_MOUSE;
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g_mouseDeltaX += raw->data.mouse.lLastX;
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g_mouseDeltaY += raw->data.mouse.lLastY;
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const int rawInputDownID[5] = {
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RI_MOUSE_LEFT_BUTTON_DOWN,
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RI_MOUSE_RIGHT_BUTTON_DOWN,
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RI_MOUSE_BUTTON_3_DOWN,
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RI_MOUSE_BUTTON_4_DOWN,
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RI_MOUSE_BUTTON_5_DOWN
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};
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const int rawInputUpID[5] = {
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RI_MOUSE_LEFT_BUTTON_UP,
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RI_MOUSE_RIGHT_BUTTON_UP,
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RI_MOUSE_BUTTON_3_UP,
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RI_MOUSE_BUTTON_4_UP,
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RI_MOUSE_BUTTON_5_UP
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};
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const int vkInputID[5] = {
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VK_LBUTTON,
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VK_RBUTTON,
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VK_MBUTTON,
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VK_XBUTTON1,
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VK_XBUTTON2
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};
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for (int i = 0; i < 5; i++) {
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if (i > 0 || (g_Config.bMouseControl && (GetUIState() == UISTATE_INGAME || g_Config.bMapMouse))) {
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if (raw->data.mouse.usButtonFlags & rawInputDownID[i]) {
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key.flags = KEY_DOWN;
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key.keyCode = windowsTransTable[vkInputID[i]];
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NativeTouch(touch);
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if (MouseInWindow(hWnd)) {
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NativeKey(key);
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}
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mouseDown[i] = true;
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} else if (raw->data.mouse.usButtonFlags & rawInputUpID[i]) {
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key.flags = KEY_UP;
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key.keyCode = windowsTransTable[vkInputID[i]];
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NativeTouch(touch);
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if (MouseInWindow(hWnd)) {
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if (!mouseDown[i]) {
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// This means they were focused outside, and clicked inside.
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// Seems intentional, so send a down first.
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.flags = KEY_UP;
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NativeKey(key);
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} else {
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NativeKey(key);
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}
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}
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mouseDown[i] = false;
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}
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}
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}
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}
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void ProcessHID(RAWINPUT *raw, bool foreground) {
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// TODO: Use hidparse or something to understand the data.
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}
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LRESULT Process(HWND hWnd, WPARAM wParam, LPARAM lParam) {
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UINT dwSize;
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GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
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if (!rawInputBuffer) {
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rawInputBuffer = malloc(dwSize);
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memset(rawInputBuffer, 0, dwSize);
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rawInputBufferSize = dwSize;
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}
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if (dwSize > rawInputBufferSize) {
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rawInputBuffer = realloc(rawInputBuffer, dwSize);
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memset(rawInputBuffer, 0, dwSize);
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}
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GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
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RAWINPUT *raw = (RAWINPUT *)rawInputBuffer;
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bool foreground = GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT;
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switch (raw->header.dwType) {
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case RIM_TYPEKEYBOARD:
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ProcessKeyboard(raw, foreground);
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break;
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case RIM_TYPEMOUSE:
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ProcessMouse(hWnd, raw, foreground);
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break;
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case RIM_TYPEHID:
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ProcessHID(raw, foreground);
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break;
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}
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// Docs say to call DefWindowProc to perform necessary cleanup.
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return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
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}
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void SetMousePos(float x, float y) {
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mouseX = x;
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mouseY = y;
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}
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void GainFocus() {
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focused = true;
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}
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void LoseFocus() {
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// Force-release all held keys on the keyboard to prevent annoying stray inputs.
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KeyInput key;
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.flags = KEY_UP;
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for (auto i = keyboardKeysDown.begin(); i != keyboardKeysDown.end(); ++i) {
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key.keyCode = *i;
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NativeKey(key);
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}
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focused = false;
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}
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void NotifyMenu() {
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UpdateMenuActive();
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}
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void Shutdown() {
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if (rawInputBuffer) {
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free(rawInputBuffer);
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}
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rawInputBuffer = 0;
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}
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};
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