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Common
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Vulkan: Remove the wrapper struct around VulkanTexture
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2018-04-05 23:23:14 +02:00 |
D3D11
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
Debugger
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GPU: Add quick method for debugging.
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2017-12-24 18:05:44 -08:00 |
Directx9
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
GLES
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Fixes to in-game GPU shutdown/switching. Fixes #10860
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2018-04-05 20:26:29 +02:00 |
Null
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Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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2018-03-05 12:28:10 +01:00 |
Software
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Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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2018-03-05 12:28:10 +01:00 |
Vulkan
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Vulkan: Remove the wrapper struct around VulkanTexture
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2018-04-05 23:23:14 +02:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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remove all usage of __LIBRETRO__
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2018-03-24 12:45:20 +01:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
GPU.vcxproj.filters
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Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
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2018-01-30 19:39:53 +01:00 |
GPUCommon.cpp
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Fix updating light constants when light type changes (we handle dir/pos lights differently). Fixes #10132
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2018-03-25 00:21:03 +01:00 |
GPUCommon.h
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prevent reads of uninitialized memory.
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2018-03-22 22:25:04 +01:00 |
GPUInterface.h
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Qt: Remove old texture debug API.
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2018-02-19 09:09:35 -08:00 |
GPUState.cpp
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
GPUState.h
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Fix indentation mistake, minor cleanup.
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2018-03-05 00:03:47 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Small refactoring in VertexDecoderCommon
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2018-03-05 00:03:47 +01:00 |