ppsspp/.gitmodules
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00

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[submodule "pspautotests"]
path = pspautotests
url = https://github.com/hrydgard/pspautotests.git
[submodule "lang"]
path = assets/lang
url = https://github.com/hrydgard/ppsspp-lang.git
[submodule "ffmpeg"]
path = ffmpeg
url = https://github.com/hrydgard/ppsspp-ffmpeg.git
[submodule "dx9sdk"]
path = dx9sdk
url = https://github.com/hrydgard/minidx9.git
[submodule "ext/armips"]
path = ext/armips
url = https://github.com/Kingcom/armips
[submodule "ext/glslang"]
path = ext/glslang
url = https://github.com/hrydgard/glslang.git
[submodule "ext/SPIRV-Cross"]
path = ext/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git