ppsspp/UI/MiscScreens.cpp
2013-07-22 19:26:16 +02:00

165 lines
6.3 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/colorutil.h"
#include "base/timeutil.h"
#include "gfx_es2/draw_buffer.h"
#include "file/vfs.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "UI/MiscScreens.h"
#include "Core/Config.h"
#include "Core/HLE/sceUtility.h"
void DrawBackground(float alpha);
void UIScreenWithBackground::DrawBackground(UIContext &dc) {
::DrawBackground(1.0f);
dc.Flush();
}
void PromptScreen::CreateViews() {
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
leftColumn->Add(new TextView(0, message_, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 10, NONE, NONE)));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumnItems);
rightColumnItems->Add(new Choice(yesButtonText_))->OnClick.Handle(this, &PromptScreen::OnYes);
if (noButtonText_ != "")
rightColumnItems->Add(new Choice(noButtonText_))->OnClick.Handle(this, &PromptScreen::OnNo);
}
UI::EventReturn PromptScreen::OnYes(UI::EventParams &e) {
callback_(true);
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn PromptScreen::OnNo(UI::EventParams &e) {
callback_(false);
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;
}
NewLanguageScreen::NewLanguageScreen() : ListPopupScreen("Language") {
// Disable annoying encoding warning
#ifdef _MSC_VER
#pragma warning(disable:4566)
#endif
langValuesMapping["ja_JP"] = std::make_pair("日本語", PSP_SYSTEMPARAM_LANGUAGE_JAPANESE);
langValuesMapping["en_US"] = std::make_pair("English",PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["fr_FR"] = std::make_pair("Français", PSP_SYSTEMPARAM_LANGUAGE_FRENCH);
langValuesMapping["es_ES"] = std::make_pair("Castellano", PSP_SYSTEMPARAM_LANGUAGE_SPANISH);
langValuesMapping["es_LA"] = std::make_pair("Latino", PSP_SYSTEMPARAM_LANGUAGE_SPANISH);
langValuesMapping["de_DE"] = std::make_pair("Deutsch", PSP_SYSTEMPARAM_LANGUAGE_GERMAN);
langValuesMapping["it_IT"] = std::make_pair("Italiano", PSP_SYSTEMPARAM_LANGUAGE_ITALIAN);
langValuesMapping["nl_NL"] = std::make_pair("Nederlands", PSP_SYSTEMPARAM_LANGUAGE_DUTCH);
langValuesMapping["pt_PT"] = std::make_pair("Português", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE);
langValuesMapping["pt_BR"] = std::make_pair("Brasileiro", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE);
langValuesMapping["ru_RU"] = std::make_pair("Русский", PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN);
langValuesMapping["ko_KR"] = std::make_pair("한국어", PSP_SYSTEMPARAM_LANGUAGE_KOREAN);
langValuesMapping["zh_TW"] = std::make_pair("繁體中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL);
langValuesMapping["zh_CN"] = std::make_pair("简体中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED);
//langValuesMapping["ar_AE"] = std::make_pair("العربية", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH)
langValuesMapping["az_AZ"] = std::make_pair("Azeri", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["ca_ES"] = std::make_pair("Català", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["gr_EL"] = std::make_pair("ελληνικά", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["he_IL"] = std::make_pair("עברית", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["hu_HU"] = std::make_pair("Magyar", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["id_ID"] = std::make_pair("Indonesia", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["pl_PL"] = std::make_pair("Polski", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["ro_RO"] = std::make_pair("Român", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["sv_SE"] = std::make_pair("Svenska", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["tr_TR"] = std::make_pair("Türk", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["uk_UA"] = std::make_pair("Українська", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
#ifdef ANDROID
VFSGetFileListing("assets/lang", &langs_, "ini");
#else
VFSGetFileListing("lang", &langs_, "ini");
#endif
std::vector<std::string> listing;
for (size_t i = 0; i < langs_.size(); i++) {
// Skip README
if (langs_[i].name.find("README") != std::string::npos) {
continue;
}
std::string code;
size_t dot = langs_[i].name.find('.');
if (dot != std::string::npos)
code = langs_[i].name.substr(0, dot);
std::string buttonTitle = langs_[i].name;
if (!code.empty()) {
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// No title found, show locale code
buttonTitle = code;
} else {
buttonTitle = langValuesMapping[code].first;
}
}
listing.push_back(buttonTitle);
}
adaptor_ = UI::StringVectorListAdaptor(listing, 0);
}
void NewLanguageScreen::OnCompleted() {
std::string oldLang = g_Config.languageIni;
std::string iniFile = langs_[listView_->GetSelected()].name;
size_t dot = iniFile.find('.');
std::string code;
if (dot != std::string::npos)
code = iniFile.substr(0, dot);
if (code.empty())
return;
g_Config.languageIni = code;
if (i18nrepo.LoadIni(g_Config.languageIni)) {
// Dunno what else to do here.
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// Fallback to English
g_Config.ilanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
} else {
g_Config.ilanguage = langValuesMapping[code].second;
}
} else {
g_Config.languageIni = oldLang;
}
}