.. |
Common
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Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
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2020-08-15 19:08:39 +02:00 |
D3D11
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
Debugger
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Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
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2020-07-24 00:05:36 +02:00 |
Directx9
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Global: Make stringutil includes more explicit.
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2020-08-10 07:05:22 -07:00 |
GLES
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
Null
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
Software
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
Vulkan
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Replace base/logging.h in VulkanContext and parts of native
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2020-08-15 19:08:44 +02:00 |
ge_constants.h
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
GeConstants.cpp
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GeDisasm.cpp
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Fix issue with D3D9 vs UWP
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2019-05-11 08:37:42 +02:00 |
GPU.h
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UI: Stop caching the draw context in coreParam.
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2019-09-28 21:58:15 -07:00 |
GPU.vcxproj
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPU.vcxproj.filters
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPUCommon.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
GPUCommon.h
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Support full VSync control in SDL OpenGL.
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2020-07-19 12:07:16 +02:00 |
GPUInterface.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
GPUState.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
GPUState.h
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Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
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2020-08-05 19:03:08 +02:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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SoftGPU: Detect through-mode rectangles from triangle strips
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2019-10-27 20:54:36 +01:00 |