ppsspp/GPU
2020-08-15 19:08:44 +02:00
..
Common Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
D3D11 SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
Debugger Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
Directx9 Global: Make stringutil includes more explicit. 2020-08-10 07:05:22 -07:00
GLES SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
Vulkan Replace base/logging.h in VulkanContext and parts of native 2020-08-15 19:08:44 +02:00
ge_constants.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPU.vcxproj.filters Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPUCommon.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUCommon.h Support full VSync control in SDL OpenGL. 2020-07-19 12:07:16 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway. 2020-08-05 19:03:08 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00