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Common
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Fix texture alpha when texturing from full-alpha textures.
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2023-02-02 16:13:38 +01:00 |
D3D11
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Fix shader cache clearing in D3D11 - need to clear the input layout maps too
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2023-01-11 14:16:12 +01:00 |
Debugger
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ThreadManager: Add a simple priority field.
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2023-02-02 17:08:24 -08:00 |
Directx9
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Also apply this to OpenGL and D3D9
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2023-01-11 19:29:02 +01:00 |
GLES
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Refactor the framedata/GPU thread management.
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2023-01-30 11:49:31 +01:00 |
Software
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ThreadManager: Add a simple priority field.
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2023-02-02 17:08:24 -08:00 |
Vulkan
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Use dedicated threads for the shader object creation. Bypasses the deadlock possibility.
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2023-02-01 11:15:33 +01:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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GPU.cpp
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPU.h
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Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
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2023-01-04 17:07:45 +01:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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Switch the 2x flag to a uniform
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2023-01-10 12:36:28 +01:00 |
GPUCommon.h
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPUInterface.h
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPUState.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
GPUState.h
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Fix texture alpha when texturing from full-alpha textures.
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2023-02-02 16:13:38 +01:00 |
Math3D.cpp
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GPU: Use NEON for vector length/normalize.
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2023-01-08 12:32:55 -08:00 |
Math3D.h
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softgpu: Use NEON for some color conv.
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2023-01-07 19:06:34 -08:00 |