..
DataFormatGL.cpp
OpenGL: Try a different way to exclude desktop compression formats in build
2023-03-14 16:09:40 +01:00
DataFormatGL.h
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
gl3stub.c
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
gl3stub.h
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
GLCommon.h
OpenXR - Keep using GLES2 headers for now
2022-08-28 14:26:50 +02:00
GLDebugLog.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLDebugLog.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLFeatures.cpp
OpenGL: Try a different way to exclude desktop compression formats in build
2023-03-14 16:09:40 +01:00
GLFeatures.h
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00
GLFrameData.cpp
Move GLFrameData out of GLRenderManager.
2023-02-07 12:12:00 +01:00
GLFrameData.h
Move GLFrameData out of GLRenderManager.
2023-02-07 12:12:00 +01:00
GLQueueRunner.cpp
[what][style][gpu] some coding style refine
2023-03-16 15:07:24 +08:00
GLQueueRunner.h
[what][style][gpu] some coding style refine
2023-03-16 15:07:24 +08:00
GLRenderManager.cpp
Move GLFrameData out of GLRenderManager.
2023-02-07 12:12:00 +01:00
GLRenderManager.h
Move GLFrameData out of GLRenderManager.
2023-02-07 12:12:00 +01:00
GLSLProgram.cpp
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
GLSLProgram.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_gl.cpp
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00