mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-04 20:06:51 +00:00
121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// Manages the PSP/GAME directory contents.
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//
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// Not concerned with full ISOs.
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#pragma once
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#include <thread>
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#include "Common/Net/HTTPClient.h"
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#include "Common/File/Path.h"
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enum class GameManagerState {
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IDLE,
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DOWNLOADING,
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INSTALLING,
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};
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struct zip;
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class FileLoader;
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struct ZipFileInfo;
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class GameManager {
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public:
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GameManager();
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bool IsGameInstalled(std::string name);
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// This starts off a background process.
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bool DownloadAndInstall(std::string storeZipUrl);
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bool IsDownloading(std::string storeZipUrl);
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bool Uninstall(std::string name);
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// Cancels the download in progress, if any.
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bool CancelDownload();
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float DownloadSpeedKBps();
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// Call from time to time to check on completed downloads from the
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// main UI thread.
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void Update();
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GameManagerState GetState() {
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if (installInProgress_ || installDonePending_)
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return GameManagerState::INSTALLING;
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if (curDownload_)
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return GameManagerState::DOWNLOADING;
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return GameManagerState::IDLE;
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}
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float GetCurrentInstallProgressPercentage() const {
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return installProgress_;
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}
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void ResetInstallError();
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std::string GetInstallError() const {
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return installError_;
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}
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// Only returns false if there's already an installation in progress.
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bool InstallGameOnThread(const Path &url, const Path &tempFileName, bool deleteAfter);
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private:
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bool InstallGame(Path url, Path tempFileName, bool deleteAfter);
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bool InstallMemstickGame(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info, bool allowRoot, bool deleteAfter);
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bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info, bool deleteAfter);
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bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &zipfile, bool deleteAfter);
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bool InstallRawISO(const Path &zipFile, const std::string &originalName, bool deleteAfter);
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void InstallDone();
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bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes);
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bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest);
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void SetInstallError(const std::string &err);
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Path GetTempFilename() const;
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std::string GetGameID(const Path &path) const;
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std::string GetPBPGameID(FileLoader *loader) const;
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std::string GetISOGameID(FileLoader *loader) const;
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std::shared_ptr<http::Download> curDownload_;
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std::shared_ptr<std::thread> installThread_;
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bool installInProgress_ = false;
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bool installDonePending_ = false;
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float installProgress_ = 0.0f;
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std::string installError_;
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};
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extern GameManager g_GameManager;
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enum class ZipFileContents {
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UNKNOWN,
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PSP_GAME_DIR,
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ISO_FILE,
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TEXTURE_PACK,
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};
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struct ZipFileInfo {
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int numFiles;
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int stripChars; // for PSP game
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int isoFileIndex; // for ISO
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int textureIniIndex; // for textures
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bool ignoreMetaFiles;
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};
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ZipFileContents DetectZipFileContents(struct zip *z, ZipFileInfo *info);
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ZipFileContents DetectZipFileContents(const Path &fileName, ZipFileInfo *info);
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