mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
dc7ee54110
If we do it mid frame, we need to rebind the backbuffer and reset viewport/scissor. Without viewport, Intel drivers crash. Doing it at the end of the frame keeps the code simple, although we often create views an extra time. Fixes #12897.
482 lines
18 KiB
C++
482 lines
18 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include "base/display.h"
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// TODO: For text align flags, probably shouldn't be in gfx_es2/...
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "thin3d/thin3d.h"
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#include "ui/ui_context.h"
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#include "UI/PauseScreen.h"
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#include "UI/ReportScreen.h"
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#include "Core/Core.h"
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#include "Core/Reporting.h"
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#include "Core/Screenshot.h"
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#include "Core/System.h"
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#include "Common/FileUtil.h"
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#include "Common/Log.h"
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using namespace UI;
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class RatingChoice : public LinearLayout {
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public:
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RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
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RatingChoice *SetEnabledPtr(bool *enabled);
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Event OnChoice;
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protected:
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void Update() override;
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virtual void SetupChoices();
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virtual int TotalChoices() {
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return 3;
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}
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void AddChoice(int i, const std::string &title);
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StickyChoice *GetChoice(int i) {
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return static_cast<StickyChoice *>(group_->GetViewByIndex(i));
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}
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LinearLayout *group_;
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private:
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EventReturn OnChoiceClick(EventParams &e);
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int *value_;
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};
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RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
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: LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) {
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SetSpacing(0.0f);
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auto rp = GetI18NCategory("Reporting");
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group_ = new LinearLayout(ORIENT_HORIZONTAL);
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Add(new TextView(rp->T(captionKey), FLAG_WRAP_TEXT, false))->SetShadow(true);
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Add(group_);
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group_->SetSpacing(0.0f);
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SetupChoices();
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}
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void RatingChoice::Update() {
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LinearLayout::Update();
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for (int i = 0; i < TotalChoices(); i++) {
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StickyChoice *chosen = GetChoice(i);
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bool down = chosen->IsDown();
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if (down && *value_ != i) {
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chosen->Release();
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} else if (!down && *value_ == i) {
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chosen->Press();
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}
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}
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}
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RatingChoice *RatingChoice::SetEnabledPtr(bool *ptr) {
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for (int i = 0; i < TotalChoices(); i++) {
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GetChoice(i)->SetEnabledPtr(ptr);
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}
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return this;
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}
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void RatingChoice::SetupChoices() {
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auto rp = GetI18NCategory("Reporting");
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AddChoice(0, rp->T("Bad"));
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AddChoice(1, rp->T("OK"));
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AddChoice(2, rp->T("Great"));
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}
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void RatingChoice::AddChoice(int i, const std::string &title) {
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auto c = group_->Add(new StickyChoice(title, ""));
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c->OnClick.Handle(this, &RatingChoice::OnChoiceClick);
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}
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EventReturn RatingChoice::OnChoiceClick(EventParams &e) {
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// Unstick the other choices that weren't clicked.
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int total = TotalChoices();
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for (int i = 0; i < total; i++) {
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StickyChoice *v = GetChoice(i);
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if (v != e.v) {
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v->Release();
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} else {
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*value_ = i;
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}
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}
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EventParams e2{};
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e2.v = e.v;
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e2.a = *value_;
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// Dispatch immediately (we're already on the UI thread as we're in an event handler).
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OnChoice.Dispatch(e2);
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return EVENT_DONE;
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}
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class CompatRatingChoice : public RatingChoice {
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public:
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CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
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protected:
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virtual void SetupChoices() override;
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virtual int TotalChoices() override {
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return 5;
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}
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};
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CompatRatingChoice::CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
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: RatingChoice(captionKey, value, layoutParams) {
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SetupChoices();
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}
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void CompatRatingChoice::SetupChoices() {
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auto rp = GetI18NCategory("Reporting");
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group_->Clear();
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AddChoice(0, rp->T("Perfect"));
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AddChoice(1, rp->T("Plays"));
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AddChoice(2, rp->T("In-game"));
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AddChoice(3, rp->T("Menu/Intro"));
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AddChoice(4, rp->T("Nothing"));
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}
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ReportScreen::ReportScreen(const std::string &gamePath)
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: UIDialogScreenWithGameBackground(gamePath) {
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enableReporting_ = Reporting::IsEnabled();
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ratingEnabled_ = enableReporting_;
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}
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void ReportScreen::postRender() {
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// We do this after render because we need it to be within the frame (so the screenshot works).
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// We could do it mid frame, but then we have to reapply viewport/scissor.
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if (!tookScreenshot_) {
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std::string path = GetSysDirectory(DIRECTORY_SCREENSHOT);
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if (!File::Exists(path)) {
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File::CreateDir(path);
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}
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screenshotFilename_ = path + ".reporting.jpg";
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if (TakeGameScreenshot(screenshotFilename_.c_str(), ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, 4)) {
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// Redo the views already, now with a screenshot included.
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RecreateViews();
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} else {
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// Good news (?), the views are good as-is without a screenshot.
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screenshotFilename_.clear();
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}
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tookScreenshot_ = true;
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}
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UIDialogScreenWithGameBackground::postRender();
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}
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void ReportScreen::update() {
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if (screenshot_) {
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if (includeScreenshot_) {
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screenshot_->SetVisibility(V_VISIBLE);
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} else {
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screenshot_->SetVisibility(V_GONE);
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}
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}
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UIDialogScreenWithGameBackground::update();
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}
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void ReportScreen::resized() {
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UIDialogScreenWithGameBackground::resized();
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RecreateViews();
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}
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EventReturn ReportScreen::HandleChoice(EventParams &e) {
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if (overall_ == ReportingOverallScore::NONE) {
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graphics_ = 0;
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speed_ = 0;
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gameplay_ = 0;
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ratingEnabled_ = false;
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} else if (!ratingEnabled_) {
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graphics_ = -1;
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speed_ = -1;
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gameplay_ = -1;
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ratingEnabled_ = true;
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}
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// Whether enabled before or not, move to Great when Perfect is selected.
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if (overall_ == ReportingOverallScore::PERFECT) {
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if (graphics_ == -1)
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graphics_ = 2;
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if (speed_ == -1)
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speed_ = 2;
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if (gameplay_ == -1)
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gameplay_ = 2;
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}
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UpdateSubmit();
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UpdateOverallDescription();
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return EVENT_DONE;
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}
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EventReturn ReportScreen::HandleReportingChange(EventParams &e) {
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if (overall_ == ReportingOverallScore::NONE) {
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ratingEnabled_ = false;
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} else {
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ratingEnabled_ = enableReporting_;
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}
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if (reportingNotice_) {
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reportingNotice_->SetTextColor(enableReporting_ ? 0xFFFFFFFF : 0xFF3030FF);
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}
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UpdateSubmit();
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return EVENT_DONE;
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}
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void ReportScreen::CreateViews() {
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auto rp = GetI18NCategory("Reporting");
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auto di = GetI18NCategory("Dialog");
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auto sy = GetI18NCategory("System");
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Margins actionMenuMargins(0, 20, 15, 0);
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Margins contentMargins(0, 20, 5, 5);
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float leftColumnWidth = dp_xres - actionMenuMargins.horiz() - contentMargins.horiz() - 300.0f;
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ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
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LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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leftColumnItems->Add(new TextView(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))))->SetShadow(true);
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if (!Reporting::IsEnabled()) {
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reportingNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDisabled", "Compatibility server reports must be enabled."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
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reportingNotice_->SetShadow(true);
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reportingNotice_->SetTextColor(0xFF3030FF);
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CheckBox *reporting = leftColumnItems->Add(new CheckBox(&enableReporting_, sy->T("Enable Compatibility Server Reports")));
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reporting->SetEnabled(Reporting::IsSupported());
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reporting->OnClick.Handle(this, &ReportScreen::HandleReportingChange);
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} else {
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reportingNotice_ = nullptr;
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}
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#ifdef MOBILE_DEVICE
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if (!Core_GetPowerSaving()) {
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auto crcWarning = new TextView(rp->T("FeedbackIncludeCRC", "Note: Battery will be used to send a disc CRC"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5)));
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crcWarning->SetShadow(true);
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crcWarning->SetEnabledPtr(&enableReporting_);
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leftColumnItems->Add(crcWarning);
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}
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#endif
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if (tookScreenshot_ && !screenshotFilename_.empty()) {
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leftColumnItems->Add(new CheckBox(&includeScreenshot_, rp->T("FeedbackIncludeScreen", "Include a screenshot")))->SetEnabledPtr(&enableReporting_);
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screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_KEEP_ASPECT, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 0))));
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} else {
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if (tookScreenshot_) {
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includeScreenshot_ = false;
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}
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screenshot_ = nullptr;
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}
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leftColumnItems->Add(new CompatRatingChoice("Overall", (int *)&overall_))->SetEnabledPtr(&enableReporting_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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overallDescription_ = leftColumnItems->Add(new TextView("", FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(10, 0))));
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overallDescription_->SetShadow(true);
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UI::Orientation ratingsOrient = leftColumnWidth >= 750.0f ? ORIENT_HORIZONTAL : ORIENT_VERTICAL;
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UI::LinearLayout *ratingsHolder = new LinearLayout(ratingsOrient, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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leftColumnItems->Add(ratingsHolder);
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ratingsHolder->Add(new RatingChoice("Graphics", &graphics_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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ratingsHolder->Add(new RatingChoice("Speed", &speed_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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ratingsHolder->Add(new RatingChoice("Gameplay", &gameplay_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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rightColumnItems->SetSpacing(0.0f);
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rightColumnItems->Add(new Choice(rp->T("Open Browser")))->OnClick.Handle(this, &ReportScreen::HandleBrowser);
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submit_ = new Choice(rp->T("Submit Feedback"));
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rightColumnItems->Add(submit_)->OnClick.Handle(this, &ReportScreen::HandleSubmit);
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UpdateSubmit();
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UpdateOverallDescription();
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rightColumnItems->Add(new Spacer(25.0));
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rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
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root_->Add(leftColumn);
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root_->Add(rightColumn);
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leftColumn->Add(leftColumnItems);
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rightColumn->Add(rightColumnItems);
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}
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void ReportScreen::UpdateSubmit() {
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submit_->SetEnabled(enableReporting_ && overall_ != ReportingOverallScore::INVALID && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
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}
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void ReportScreen::UpdateOverallDescription() {
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auto rp = GetI18NCategory("Reporting");
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const char *desc;
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uint32_t c = 0xFFFFFFFF;
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switch (overall_) {
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case ReportingOverallScore::PERFECT: desc = rp->T("Perfect Description", "Flawless emulation for the entire game - great!"); break;
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case ReportingOverallScore::PLAYABLE: desc = rp->T("Plays Description", "Fully playable but might be with glitches"); break;
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case ReportingOverallScore::INGAME: desc = rp->T("In-game Description", "Gets into gameplay, but too buggy to complete"); break;
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case ReportingOverallScore::MENU: desc = rp->T("Menu/Intro Description", "Can't get into the game itself"); break;
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case ReportingOverallScore::NONE: desc = rp->T("Nothing Description", "Completely broken"); c = 0xFF0000FF; break;
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default: desc = rp->T("Unselected Overall Description", "How well does this game emulate?"); break;
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}
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overallDescription_->SetText(desc);
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overallDescription_->SetTextColor(c);
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}
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EventReturn ReportScreen::HandleSubmit(EventParams &e) {
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const char *compat;
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switch (overall_) {
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case ReportingOverallScore::PERFECT: compat = "perfect"; break;
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case ReportingOverallScore::PLAYABLE: compat = "playable"; break;
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case ReportingOverallScore::INGAME: compat = "ingame"; break;
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case ReportingOverallScore::MENU: compat = "menu"; break;
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case ReportingOverallScore::NONE: compat = "none"; break;
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default: compat = "unknown"; break;
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}
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if (Reporting::Enable(enableReporting_, "report.ppsspp.org")) {
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Reporting::UpdateConfig();
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g_Config.Save("ReportScreen::HandleSubmit");
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}
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std::string filename = tookScreenshot_ && includeScreenshot_ ? screenshotFilename_ : "";
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Reporting::ReportCompatibility(compat, graphics_ + 1, speed_ + 1, gameplay_ + 1, filename);
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TriggerFinish(DR_OK);
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screenManager()->push(new ReportFinishScreen(gamePath_, overall_));
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return EVENT_DONE;
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}
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EventReturn ReportScreen::HandleBrowser(EventParams &e) {
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const std::string url = "https://" + Reporting::ServerHost() + "/";
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LaunchBrowser(url.c_str());
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return EVENT_DONE;
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}
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ReportFinishScreen::ReportFinishScreen(const std::string &gamePath, ReportingOverallScore score)
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: UIDialogScreenWithGameBackground(gamePath), score_(score) {
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}
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void ReportFinishScreen::CreateViews() {
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auto rp = GetI18NCategory("Reporting");
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auto di = GetI18NCategory("Dialog");
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Margins actionMenuMargins(0, 20, 15, 0);
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Margins contentMargins(0, 20, 5, 5);
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ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
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LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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leftColumnItems->Add(new TextView(rp->T("FeedbackThanks", "Thanks for your feedback."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))))->SetShadow(true);
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if (score_ == ReportingOverallScore::PERFECT || score_ == ReportingOverallScore::PLAYABLE) {
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resultNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDelayInfo", "Your data is being submitted in the background."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
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} else {
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resultNotice_ = leftColumnItems->Add(new TextView(rp->T("SuggestionsWaiting", "Submitting and checking other user feedback.."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
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}
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resultNotice_->SetShadow(true);
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resultItems_ = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 5, 0, 5)));
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leftColumnItems->Add(resultItems_);
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rightColumnItems->SetSpacing(0.0f);
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rightColumnItems->Add(new Choice(rp->T("View Feedback")))->OnClick.Handle(this, &ReportFinishScreen::HandleViewFeedback);
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rightColumnItems->Add(new Spacer(25.0));
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rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
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root_->Add(leftColumn);
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root_->Add(rightColumn);
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leftColumn->Add(leftColumnItems);
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rightColumn->Add(rightColumnItems);
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}
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void ReportFinishScreen::update() {
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auto rp = GetI18NCategory("Reporting");
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if (!setStatus_) {
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Reporting::ReportStatus status = Reporting::GetStatus();
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switch (status) {
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case Reporting::ReportStatus::WORKING:
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ShowSuggestions();
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setStatus_ = true;
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break;
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case Reporting::ReportStatus::FAILING:
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resultNotice_->SetText(rp->T("FeedbackSubmitFail", "Could not submit data to server. Try updating PPSSPP."));
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setStatus_ = true;
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break;
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case Reporting::ReportStatus::BUSY:
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default:
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// Can't update yet.
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break;
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}
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}
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UIDialogScreenWithGameBackground::update();
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}
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void ReportFinishScreen::ShowSuggestions() {
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auto rp = GetI18NCategory("Reporting");
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auto suggestions = Reporting::CompatibilitySuggestions();
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if (score_ == ReportingOverallScore::PERFECT || score_ == ReportingOverallScore::PLAYABLE) {
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resultNotice_->SetText(rp->T("FeedbackSubmitDone", "Your data has been submitted."));
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} else if (suggestions.empty()) {
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resultNotice_->SetText(rp->T("SuggestionsNone", "This game isn't working for other users too."));
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} else {
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resultNotice_->SetText(rp->T("SuggestionsFound", "Other users have reported better results. Tap View Feedback for more detail."));
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resultItems_->Clear();
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bool shownConfig = false;
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bool valid = false;
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for (auto item : suggestions) {
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const char *suggestion = nullptr;
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if (item == "Upgrade") {
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suggestion = rp->T("SuggestionUpgrade", "Upgrade to a newer PPSSPP build");
|
|
} if (item == "Downgrade") {
|
|
suggestion = rp->T("SuggestionDowngrade", "Downgrade to an older PPSSPP version (please report this bug)");
|
|
} else if (item == "VerifyDisc") {
|
|
suggestion = rp->T("SuggestionVerifyDisc", "Check your ISO is a good copy of your disc");
|
|
} else if (item == "Config:CPUSpeed:0") {
|
|
suggestion = rp->T("SuggestionCPUSpeed0", "Disable locked CPU speed setting");
|
|
} else {
|
|
bool isConfig = startsWith(item, "Config:");
|
|
if (isConfig && !shownConfig) {
|
|
suggestion = rp->T("SuggestionConfig", "See reports on website for good settings");
|
|
shownConfig = true;
|
|
}
|
|
// Ignore unknown configs, hopefully we recognized "Upgrade" at least.
|
|
}
|
|
|
|
if (suggestion) {
|
|
valid = true;
|
|
resultItems_->Add(new TextView(std::string(" - ") + suggestion, FLAG_WRAP_TEXT, false))->SetShadow(true);
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
// No actual valid versions. Let's just say upgrade and hope the server's not broken.
|
|
resultItems_->Add(new TextView(std::string(" - ") + rp->T("SuggestionUpgrade", "Upgrade to a newer PPSSPP build"), FLAG_WRAP_TEXT, false))->SetShadow(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
UI::EventReturn ReportFinishScreen::HandleViewFeedback(UI::EventParams &e) {
|
|
const std::string url = "https://" + Reporting::ServerHost() + "/game/" + Reporting::CurrentGameID();
|
|
LaunchBrowser(url.c_str());
|
|
return EVENT_DONE;
|
|
}
|