.. |
Common
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Allow merging framebuffers vertically like the old Juiced 2 fix.
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2023-12-30 22:40:07 +01:00 |
D3D11
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
Debugger
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
Directx9
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GLES
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
Software
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Inline UpdateUVScaleOffset
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2023-12-21 12:10:10 +01:00 |
Vulkan
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
ge_constants.h
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
GeDisasm.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
GPU.cpp
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
GPU.h
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Frustum-cull small draws
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2023-12-09 15:55:51 +01:00 |
GPU.vcxproj
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MSVC: Set language standard to c++17.
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2023-04-02 17:55:15 +02:00 |
GPU.vcxproj.filters
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPUCommon.cpp
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Inline UpdateUVScaleOffset
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2023-12-21 12:10:10 +01:00 |
GPUCommon.h
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Inline UpdateUVScaleOffset
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2023-12-21 12:10:10 +01:00 |
GPUCommonHW.cpp
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Use the correct culling function in the fast draw-continuation loop
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2023-12-28 10:40:56 +01:00 |
GPUCommonHW.h
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
GPUInterface.h
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
GPUState.cpp
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Experiment with the collapsible header thingy. Slightly increase the font size of headers.
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2023-07-31 11:48:50 +02:00 |
GPUState.h
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Inline UpdateUVScaleOffset
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2023-12-21 12:10:10 +01:00 |
Math3D.cpp
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fix ASAN error in Vec2<float>::Length()
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2023-12-08 19:50:47 +01:00 |
Math3D.h
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NEON buildfix
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2023-11-28 18:40:10 +01:00 |