ppsspp/GPU/GLES
2023-12-29 14:09:45 +01:00
..
DrawEngineGLES.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
DrawEngineGLES.h It's running. 2023-10-03 11:01:37 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Improve checks 2023-12-18 09:12:44 +01:00
GPU_GLES.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
ShaderManagerGLES.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
ShaderManagerGLES.h Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
StateMappingGLES.cpp Apply stencil writemask when clearing properly again, see #17478 2023-06-12 11:49:44 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
TextureCacheGLES.cpp Fix issue uploading narrow textures in OpenGL. 2023-09-27 16:43:06 +02:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00