.. |
AudioCommon.cpp
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Call the sound effect mixer directly from Mix instead of pushing the samples from background audio.
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2023-07-12 17:55:46 +02:00 |
AudioCommon.h
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Move the resampler usage to a common file, AudioCommon. (#17176)
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2023-03-24 17:19:57 +01:00 |
BackgroundAudio.cpp
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
BackgroundAudio.h
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Some minor changes and comments after memory profiling
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2023-12-08 12:22:12 +01:00 |
ChatScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
ChatScreen.h
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UI: Track chat log changes more clearly.
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2021-09-14 18:08:16 -07:00 |
ControlMappingScreen.cpp
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Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs.
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2023-12-28 13:36:03 +01:00 |
ControlMappingScreen.h
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Add categories for control bindings
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2023-12-20 16:20:26 +01:00 |
CustomButtonMappingScreen.cpp
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Custom buttons: Store them in an array, remove as many count restrictions as possible.
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2023-06-20 10:42:53 +02:00 |
CustomButtonMappingScreen.h
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Rename class CustomKey to CustomButton
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2023-05-08 10:13:52 +02:00 |
CwCheatScreen.cpp
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Review's changes, more fixes and better structure
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2023-05-02 00:09:22 +04:00 |
CwCheatScreen.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
DarwinFileSystemServices.h
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Fix file filters in Mac file-open dialogs
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2023-07-16 15:22:04 +02:00 |
DarwinFileSystemServices.mm
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Fix file filters in Mac file-open dialogs
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2023-07-16 15:22:04 +02:00 |
DebugOverlay.cpp
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Debug: Add quick "Framebuffer List" overlay.
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2023-12-02 14:07:31 +01:00 |
DebugOverlay.h
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Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
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2023-08-03 16:19:18 +02:00 |
DevScreens.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
DevScreens.h
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Move TouchTestScreen to DevScreens
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2023-12-14 19:01:19 +01:00 |
DiscordIntegration.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
DiscordIntegration.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
DisplayLayoutScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
DisplayLayoutScreen.h
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Refactor UI background rendering. There's now a BackgroundScreen.
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2023-12-10 22:26:46 +01:00 |
EmuScreen.cpp
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Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions
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2023-12-30 21:50:20 +01:00 |
EmuScreen.h
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Fix a bunch of edge cases
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2023-12-11 15:58:08 +01:00 |
GameInfoCache.cpp
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Get rid of more unnecessary uses of ManagedTexture
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2023-12-12 23:13:45 +01:00 |
GameInfoCache.h
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Get rid of more unnecessary uses of ManagedTexture
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2023-12-12 23:13:45 +01:00 |
GamepadEmu.cpp
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Fix issue with touch control editor with no game running. Fixes #18652
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2023-12-31 01:04:14 +01:00 |
GamepadEmu.h
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Add bindings for toggling mouse control and touch screen controls. Not bound by default.
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2023-12-29 17:40:57 +01:00 |
GameScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
GameScreen.h
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
GameSettingsScreen.cpp
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Show the tilt input type directly on the item that goes to the tilt settings
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2023-12-29 14:10:03 +01:00 |
GameSettingsScreen.h
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Move the new driver choice to Developer Tools
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2023-12-14 16:34:55 +01:00 |
GPUDriverTestScreen.cpp
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
GPUDriverTestScreen.h
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
InstallZipScreen.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
InstallZipScreen.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
JoystickHistoryView.cpp
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Remove in/out function arguments
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2023-03-31 11:05:33 +02:00 |
JoystickHistoryView.h
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Tilt: Add visualizer to customize tilt dialog. Improve defaults.
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2023-02-01 15:35:57 +01:00 |
MainScreen.cpp
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Add reload button to GameBrowser. Fix assert if game load failed
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2023-12-29 00:18:04 +01:00 |
MainScreen.h
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Remote disc streaming: Add an option for a "Remote" tab on the main screen
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2023-12-28 18:58:47 +01:00 |
MemStickScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
MemStickScreen.h
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
MiscScreens.cpp
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Load savestate screenshots in the background
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2023-12-13 12:07:23 +01:00 |
MiscScreens.h
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
NativeApp.cpp
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Add setting to configure simulated key-up delay for mouse wheel events
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2023-12-20 11:39:37 +01:00 |
OnScreenDisplay.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
OnScreenDisplay.h
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
PauseScreen.cpp
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Allow unpausing with keys bound to pause.
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2023-12-20 16:55:39 +01:00 |
PauseScreen.h
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Allow unpausing with keys bound to pause.
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2023-12-20 16:55:39 +01:00 |
ProfilerDraw.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
ProfilerDraw.h
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Add new shader viewing tool
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2015-10-14 18:10:21 +02:00 |
PSPNSApplicationDelegate.h
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Recognize openable types in Info.plist, debug menu in top bar
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2023-04-22 18:11:06 +03:00 |
PSPNSApplicationDelegate.mm
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Change global UI messages to use an enum instead of strings.
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2023-09-30 11:37:02 +02:00 |
RemoteISOScreen.cpp
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Various fixes to PathBrowser etc to handle browsing HTTP subfolders
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2023-12-29 21:34:24 +01:00 |
RemoteISOScreen.h
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Remote disc streaming: Add an option for a "Remote" tab on the main screen
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2023-12-28 18:58:47 +01:00 |
ReportScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
ReportScreen.h
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Implement running the game in the background on the pause screen. Fix some bugs.
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2023-12-11 12:41:44 +01:00 |
RetroAchievementScreens.cpp
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Change title of login dialog for RetroAchievements.
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2023-12-30 11:11:51 +01:00 |
RetroAchievementScreens.h
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Change global UI messages to use an enum instead of strings.
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2023-09-30 11:37:02 +02:00 |
SavedataScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
SavedataScreen.h
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Change global UI messages to use an enum instead of strings.
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2023-09-30 11:37:02 +02:00 |
Store.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
Store.h
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
TabbedDialogScreen.cpp
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[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:35:02 +03:00 |
TabbedDialogScreen.h
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Change global UI messages to use an enum instead of strings.
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2023-09-30 11:37:02 +02:00 |
Theme.cpp
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IniFile: Store sections in unique_ptrs, instead of directly.
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2023-08-13 13:41:43 +02:00 |
Theme.h
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Allow to change atlas per theme
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2022-04-01 09:59:40 +02:00 |
TiltAnalogSettingsScreen.cpp
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Finish previous commit
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2023-12-29 17:24:15 +01:00 |
TiltAnalogSettingsScreen.h
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Show the tilt input type directly on the item that goes to the tilt settings
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2023-12-29 14:10:03 +01:00 |
TouchControlLayoutScreen.cpp
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Finish previous commit
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2023-12-29 17:24:15 +01:00 |
TouchControlLayoutScreen.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
TouchControlVisibilityScreen.cpp
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Collapse the "Custom 1", "Custom 2" etc translation strings
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2023-06-20 10:42:56 +02:00 |
TouchControlVisibilityScreen.h
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Custom buttons: Store them in an array, remove as many count restrictions as possible.
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2023-06-20 10:42:53 +02:00 |
UI.vcxproj
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Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp
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2023-08-02 14:58:22 +02:00 |
UI.vcxproj.filters
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Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp
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2023-08-02 14:58:22 +02:00 |