ppsspp/UI/InstallZipScreen.cpp
Unknown W. Brackets 8aed212952 UI: Allow installing texture packs from zips.
Requires the textures.ini to have a [games] section.
2019-07-14 17:43:51 -07:00

132 lines
5.0 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/logging.h"
#include "i18n/i18n.h"
#include "ui/ui.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "UI/ui_atlas.h"
#include "file/file_util.h"
#include "Common/StringUtils.h"
#include "Core/Util/GameManager.h"
#include "UI/InstallZipScreen.h"
#include "UI/MainScreen.h"
void InstallZipScreen::CreateViews() {
using namespace UI;
FileInfo fileInfo;
bool success = getFileInfo(zipPath_.c_str(), &fileInfo);
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *iz = GetI18NCategory("InstallZip");
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumnItems);
std::string shortFilename = GetFilenameFromPath(zipPath_);
// TODO: Do in the background?
ZipFileInfo zipInfo;
ZipFileContents contents = DetectZipFileContents(zipPath_, &zipInfo);
if (contents == ZipFileContents::ISO_FILE || contents == ZipFileContents::PSP_GAME_DIR) {
std::string question = iz->T("Install game from ZIP file?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
returnToHomebrew_ = true;
} else if (contents == ZipFileContents::TEXTURE_PACK) {
std::string question = iz->T("Install textures from ZIP file?");
leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
returnToHomebrew_ = false;
} else {
leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
}
// OK so that EmuScreen will handle it right.
backChoice_->OnClick.Handle<UIScreen>(this, &UIScreen::OnOK);
}
bool InstallZipScreen::key(const KeyInput &key) {
// Ignore all key presses during download and installation to avoid user escape
if (g_GameManager.GetState() == GameManagerState::IDLE) {
return UIScreen::key(key);
}
return false;
}
UI::EventReturn InstallZipScreen::OnInstall(UI::EventParams &params) {
if (g_GameManager.InstallGameOnThread(zipPath_, zipPath_, deleteZipFile_)) {
installStarted_ = true;
installChoice_->SetEnabled(false);
}
return UI::EVENT_DONE;
}
void InstallZipScreen::update() {
I18NCategory *iz = GetI18NCategory("InstallZip");
using namespace UI;
if (g_GameManager.GetState() != GameManagerState::IDLE) {
progressBar_->SetVisibility(V_VISIBLE);
progressBar_->SetProgress(g_GameManager.GetCurrentInstallProgressPercentage());
backChoice_->SetEnabled(false);
} else {
if (progressBar_)
progressBar_->SetVisibility(V_GONE);
backChoice_->SetEnabled(true);
std::string err = g_GameManager.GetInstallError();
if (!err.empty()) {
if (doneView_)
doneView_->SetText(iz->T(err.c_str()));
} else if (installStarted_) {
if (doneView_)
doneView_->SetText(iz->T("Installed!"));
MainScreen::showHomebrewTab = returnToHomebrew_;
}
}
UIScreen::update();
}