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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "TransformUnit.h" // for DrawingCoords
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struct GPUDebugBuffer;
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namespace Rasterizer {
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// Draws a triangle if its vertices are specified in counter-clockwise order
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void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData& v2);
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void DrawPoint(const VertexData &v0);
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void DrawLine(const VertexData &v0, const VertexData &v1);
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void ClearRectangle(const VertexData &v0, const VertexData &v1);
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bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
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// Shared functions with RasterizerRectangle.cpp
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Vec3<int> AlphaBlendingResult(const Vec4<int> &source, const Vec4<int> &dst);
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void DrawSinglePixelNonClear(const DrawingCoords &p, u16 z, u8 fog, const Vec4<int> &color_in);
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Vec4<int> GetTextureFunctionOutput(const Vec4<int>& prim_color, const Vec4<int>& texcolor);
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} // namespace Rasterizer
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