mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <functional>
|
|
|
|
enum SystemPermission {
|
|
SYSTEM_PERMISSION_STORAGE,
|
|
};
|
|
|
|
enum PermissionStatus {
|
|
PERMISSION_STATUS_UNKNOWN,
|
|
PERMISSION_STATUS_DENIED,
|
|
PERMISSION_STATUS_PENDING,
|
|
PERMISSION_STATUS_GRANTED,
|
|
};
|
|
|
|
// These APIs must be implemented by every port (for example app-android.cpp, SDLMain.cpp).
|
|
// Ideally these should be safe to call from any thread.
|
|
void System_Toast(const char *text);
|
|
void ShowKeyboard();
|
|
|
|
// Vibrate either takes a number of milliseconds to vibrate unconditionally,
|
|
// or you can specify these constants for "standard" feedback. On Android,
|
|
// these will only be performed if haptic feedback is enabled globally.
|
|
// Also, on Android, these will work even if you don't have the VIBRATE permission,
|
|
// while generic vibration will not if you don't have it.
|
|
enum {
|
|
HAPTIC_SOFT_KEYBOARD = -1,
|
|
HAPTIC_VIRTUAL_KEY = -2,
|
|
HAPTIC_LONG_PRESS_ACTIVATED = -3,
|
|
};
|
|
void Vibrate(int length_ms);
|
|
void OpenDirectory(const char *path);
|
|
void LaunchBrowser(const char *url);
|
|
void LaunchMarket(const char *url);
|
|
void LaunchEmail(const char *email_address);
|
|
void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, std::function<void(bool, const std::string &)> cb);
|
|
void System_SendMessage(const char *command, const char *parameter);
|
|
PermissionStatus System_GetPermissionStatus(SystemPermission permission);
|
|
void System_AskForPermission(SystemPermission permission);
|
|
|
|
// This will get muddy with multi-screen support :/ But this will always be the type of the main device.
|
|
enum SystemDeviceType {
|
|
DEVICE_TYPE_MOBILE = 0, // phones and pads
|
|
DEVICE_TYPE_TV = 1, // Android TV and similar
|
|
DEVICE_TYPE_DESKTOP = 2, // Desktop computer
|
|
DEVICE_TYPE_VR = 3, // VR headset
|
|
};
|
|
|
|
enum SystemKeyboardLayout {
|
|
KEYBOARD_LAYOUT_QWERTY = 0,
|
|
KEYBOARD_LAYOUT_QWERTZ = 1,
|
|
KEYBOARD_LAYOUT_AZERTY = 2,
|
|
};
|
|
|
|
enum SystemProperty {
|
|
SYSPROP_NAME,
|
|
SYSPROP_LANGREGION,
|
|
SYSPROP_CPUINFO,
|
|
SYSPROP_BOARDNAME,
|
|
SYSPROP_CLIPBOARD_TEXT,
|
|
SYSPROP_GPUDRIVER_VERSION,
|
|
|
|
// Separate SD cards or similar.
|
|
// Need hacky solutions to get at this.
|
|
SYSPROP_HAS_ADDITIONAL_STORAGE,
|
|
SYSPROP_ADDITIONAL_STORAGE_DIRS,
|
|
SYSPROP_TEMP_DIRS,
|
|
|
|
SYSPROP_HAS_FILE_BROWSER,
|
|
SYSPROP_HAS_FOLDER_BROWSER,
|
|
SYSPROP_HAS_IMAGE_BROWSER,
|
|
SYSPROP_HAS_BACK_BUTTON,
|
|
SYSPROP_HAS_KEYBOARD,
|
|
|
|
// Available as Int:
|
|
SYSPROP_SYSTEMVERSION,
|
|
SYSPROP_DISPLAY_XRES,
|
|
SYSPROP_DISPLAY_YRES,
|
|
SYSPROP_DISPLAY_REFRESH_RATE,
|
|
SYSPROP_DISPLAY_LOGICAL_DPI,
|
|
SYSPROP_DISPLAY_DPI,
|
|
SYSPROP_DISPLAY_COUNT,
|
|
SYSPROP_MOGA_VERSION,
|
|
|
|
// Float only:
|
|
SYSPROP_DISPLAY_SAFE_INSET_LEFT,
|
|
SYSPROP_DISPLAY_SAFE_INSET_RIGHT,
|
|
SYSPROP_DISPLAY_SAFE_INSET_TOP,
|
|
SYSPROP_DISPLAY_SAFE_INSET_BOTTOM,
|
|
|
|
SYSPROP_DEVICE_TYPE,
|
|
SYSPROP_APP_GOLD, // To avoid having #ifdef GOLD other than in main.cpp and similar.
|
|
|
|
// Exposed on Android. Choosing the optimal sample rate for audio
|
|
// will result in lower latencies. Buffer size is automatically matched
|
|
// by the OpenSL audio backend, only exposed here for debugging/info.
|
|
SYSPROP_AUDIO_SAMPLE_RATE,
|
|
SYSPROP_AUDIO_FRAMES_PER_BUFFER,
|
|
SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE,
|
|
SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER,
|
|
|
|
// Exposed on SDL.
|
|
SYSPROP_AUDIO_DEVICE_LIST,
|
|
|
|
SYSPROP_SUPPORTS_PERMISSIONS,
|
|
SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE,
|
|
SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR, // See FileUtil.cpp: OpenFileInEditor
|
|
|
|
// Android-specific.
|
|
SYSPROP_ANDROID_SCOPED_STORAGE,
|
|
|
|
SYSPROP_CAN_JIT,
|
|
|
|
SYSPROP_KEYBOARD_LAYOUT,
|
|
};
|
|
|
|
std::string System_GetProperty(SystemProperty prop);
|
|
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop);
|
|
int System_GetPropertyInt(SystemProperty prop);
|
|
float System_GetPropertyFloat(SystemProperty prop);
|
|
bool System_GetPropertyBool(SystemProperty prop);
|
|
|
|
std::vector<std::string> __cameraGetDeviceList();
|
|
bool audioRecording_Available();
|
|
bool audioRecording_State();
|