ppsspp/headless/StubHost.h
Unknown W. Brackets c770349475 Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00

76 lines
2.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/Debugger/SymbolMap.h"
// TODO: Get rid of this junk
class HeadlessHost : public Host {
public:
void UpdateUI() override {}
void UpdateMemView() override {}
void UpdateDisassembly() override {}
void SetDebugMode(bool mode) { }
void SetGraphicsCore(GPUCore core) { gpuCore_ = core; }
bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override {return false;}
void ShutdownGraphics() override {}
void InitSound() override {}
void UpdateSound() override {}
void ShutdownSound() override {}
// this is sent from EMU thread! Make sure that Host handles it properly
void BootDone() override {}
bool IsDebuggingEnabled() override { return false; }
bool AttemptLoadSymbolMap() override { g_symbolMap->Clear(); return false; }
bool ShouldSkipUI() override { return true; }
void SendDebugOutput(const std::string &output) override {
if (output.find('\n') != output.npos) {
DoFlushDebugOutput();
fwrite(output.data(), sizeof(char), output.length(), stdout);
} else {
debugOutputBuffer_ += output;
}
}
virtual void FlushDebugOutput() {
DoFlushDebugOutput();
}
inline void DoFlushDebugOutput() {
if (!debugOutputBuffer_.empty()) {
fwrite(debugOutputBuffer_.data(), sizeof(char), debugOutputBuffer_.length(), stdout);
debugOutputBuffer_.clear();
}
}
virtual void SetComparisonScreenshot(const std::string &filename) {}
// Unique for HeadlessHost
virtual void SwapBuffers() {}
protected:
std::string debugOutputBuffer_;
GPUCore gpuCore_;
};