mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <set>
|
|
#include <map>
|
|
|
|
#include "d3d9.h"
|
|
|
|
#include "GPU/Directx9/helper/dx_fbo.h"
|
|
// Keeps track of allocated FBOs.
|
|
// Also provides facilities for drawing and later converting raw
|
|
// pixel data.
|
|
|
|
|
|
#include "Globals.h"
|
|
#include "GPU/GPUCommon.h"
|
|
#include "GPU/Common/FramebufferCommon.h"
|
|
#include "Core/Config.h"
|
|
|
|
namespace DX9 {
|
|
|
|
class TextureCacheDX9;
|
|
class TransformDrawEngineDX9;
|
|
class ShaderManagerDX9;
|
|
|
|
class FramebufferManagerDX9 : public FramebufferManagerCommon {
|
|
public:
|
|
FramebufferManagerDX9();
|
|
~FramebufferManagerDX9();
|
|
|
|
void SetTextureCache(TextureCacheDX9 *tc) {
|
|
textureCache_ = tc;
|
|
}
|
|
void SetShaderManager(ShaderManagerDX9 *sm) {
|
|
shaderManager_ = sm;
|
|
}
|
|
void SetTransformDrawEngine(TransformDrawEngineDX9 *td) {
|
|
transformDraw_ = td;
|
|
}
|
|
|
|
virtual void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override;
|
|
virtual void DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override;
|
|
virtual void DrawFramebufferToOutput(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, bool applyPostShader) override;
|
|
|
|
void DrawActiveTexture(LPDIRECT3DTEXTURE9 texture, float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation);
|
|
|
|
void DestroyAllFBOs();
|
|
|
|
void EndFrame();
|
|
void Resized();
|
|
void DeviceLost();
|
|
void CopyDisplayToOutput();
|
|
void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old);
|
|
|
|
void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst);
|
|
|
|
void BindFramebufferColor(int stage, VirtualFramebuffer *framebuffer, int flags);
|
|
|
|
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync, int x, int y, int w, int h) override;
|
|
void DownloadFramebufferForClut(u32 fb_address, u32 loadBytes) override;
|
|
|
|
std::vector<FramebufferInfo> GetFramebufferList();
|
|
|
|
virtual bool NotifyStencilUpload(u32 addr, int size, bool skipZero = false) override;
|
|
|
|
void DestroyFramebuf(VirtualFramebuffer *vfb);
|
|
void ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w, u16 h, bool force = false);
|
|
|
|
bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
|
|
static bool GetDisplayFramebuffer(GPUDebugBuffer &buffer);
|
|
|
|
virtual void RebindFramebuffer() override;
|
|
|
|
FBO_DX9 *GetTempFBO(u16 w, u16 h, FBOColorDepth depth = FBO_8888);
|
|
LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb);
|
|
|
|
protected:
|
|
virtual void DisableState() override;
|
|
virtual void ClearBuffer(bool keepState = false) override;
|
|
virtual void FlushBeforeCopy() override;
|
|
virtual void DecimateFBOs() override;
|
|
|
|
// Used by ReadFramebufferToMemory and later framebuffer block copies
|
|
virtual void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
|
|
|
|
virtual void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
|
|
virtual void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
|
|
virtual void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
|
|
virtual bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
|
|
virtual void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
|
|
|
|
private:
|
|
void CompileDraw2DProgram();
|
|
void DestroyDraw2DProgram();
|
|
|
|
void SetNumExtraFBOs(int num);
|
|
|
|
void PackFramebufferDirectx9_(VirtualFramebuffer *vfb, int x, int y, int w, int h);
|
|
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
|
|
static bool GetRenderTargetFramebuffer(LPDIRECT3DSURFACE9 renderTarget, LPDIRECT3DSURFACE9 offscreen, int w, int h, GPUDebugBuffer &buffer);
|
|
|
|
// Used by DrawPixels
|
|
LPDIRECT3DTEXTURE9 drawPixelsTex_;
|
|
int drawPixelsTexW_;
|
|
int drawPixelsTexH_;
|
|
|
|
u8 *convBuf;
|
|
|
|
int plainColorLoc_;
|
|
LPDIRECT3DPIXELSHADER9 stencilUploadPS_;
|
|
LPDIRECT3DVERTEXSHADER9 stencilUploadVS_;
|
|
bool stencilUploadFailed_;
|
|
|
|
TextureCacheDX9 *textureCache_;
|
|
ShaderManagerDX9 *shaderManager_;
|
|
TransformDrawEngineDX9 *transformDraw_;
|
|
|
|
// Used by post-processing shader
|
|
std::vector<FBO *> extraFBOs_;
|
|
|
|
bool resized_;
|
|
|
|
struct TempFBO {
|
|
FBO_DX9 *fbo;
|
|
int last_frame_used;
|
|
};
|
|
struct OffscreenSurface {
|
|
LPDIRECT3DSURFACE9 surface;
|
|
int last_frame_used;
|
|
};
|
|
|
|
std::map<u64, TempFBO> tempFBOs_;
|
|
std::map<u64, OffscreenSurface> offscreenSurfaces_;
|
|
|
|
#if 0
|
|
AsyncPBO *pixelBufObj_; //this isn't that large
|
|
u8 currentPBO_;
|
|
#endif
|
|
};
|
|
|
|
};
|