ppsspp/GPU/Common
Unknown W. Brackets 678237aa6c Improve SSE usage in software transform.
It's actually already pretty decent (unlike the softgpu), but there were a
few places it could use a bit of help.  Speeds up things with hardware
transform off, or areas that need to use software transform.
2014-03-17 23:05:48 -07:00
..
GPUDebugInterface.h Add a tab to show vertex values to the GE debugger. 2014-02-08 22:03:29 -08:00
IndexGenerator.cpp Attempt to fix Colin Mcrae Dirt 2 Crash correctly 2013-11-10 08:23:31 +08:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Fix post processing shader list on Android. Fixes #5330. 2014-02-04 13:20:36 +01:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SplineCommon.h Just add a packed version of Vec3f. 2014-03-17 06:59:40 -07:00
TextureDecoder.cpp Fix a code alignment warning. 2014-01-10 22:21:31 -08:00
TextureDecoder.h Check for kernel textures in kernel ram properly. 2014-03-01 16:11:56 -08:00
TextureDecoderNEON.cpp Disable the optimized hash on iOS, seems to crash. 2013-11-23 10:41:58 -08:00
TextureDecoderNEON.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp Fix a warning, rename some parameters, etc. 2014-03-08 10:40:43 +01:00
VertexDecoderCommon.h Improve SSE usage in software transform. 2014-03-17 23:05:48 -07:00